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Workshop Alpha is finally here!

Image very kindly contributed by pivotman319!

Hello Climbers!

It's finally happened... the Workshop is here! It's currently in it's most basic and useable form, and now we can continue working on it with it in a playable state!

The Workshop is currently for maps only - maps are the lifeblood of KZ, and with easy access (and updating!) available to mappers, we can finally see a step forward in Kreedz Climbing's development!

Here's a quick primer of what the Workshop can do right now:

  • Players can subscribe to items, and automatically download the map as well as updates if the mapper decides to upload them.
  • Joining a server running a Workshop map will download from the Workshop instead of the server!
  • Workshop pages offer comments and stats to uploaders, one day allowing a better understanding and communication with content creators!

Currently all interaction with the Workshop is done outside the game - you must quit Kreedz Climbing and use Steam to manage your subscriptions. We intend to improve on this later. Once you subscribe to an item, you'll find it ingame as "mapname.ugc[numbers]" - This will be in the console's map feature, as well as the Create Server dialog at the bottom.

Servers cannot subscribe to items through the Workshop, they can add Workshop items to their maplist to use them that way! Please see the Workshop Guide for more information.

Although a Workshop is a pretty standard feature in most games, this is a big step forward for us, and a herald for improvements to come! Thank you very much for your patience and encouragement in helping us reach this stage. We couldn't have done it without you!

During this initial alpha phase the uploader tool is still private. This is to make sure that if a critical issue is found, there won't be a lot of broken maps on that need to be updated / removed. If you have maps you'd like to upload to the Workshop and want to contribute, please let me know in this thread and I'll get back to you as soon as possible!

Also released in this update are a few improvements to the game:

  • Fixed a bug where using checkpoints would cause you to lose your bhop/surf settings.
  • Added an alternative flashlight effect option (kz_cl_flashlight_alternative), which mimics the flashlight from Half-Life. Also in the advanced options!
  • Map configs now only allow the setting of surf, bhop and autobhop mode, and ignore all other commands.

Kreedz Climbing, back when it was just a mod, came with the idea of "map configs" (i.e. cfg/kz_mymap.cfg) which allowed you to specify what commands the server should execute when the map starts. This was mainly used to set surf mode and bhop mode, but also basically allowed any console command to be run. With the advent of the workshop and transparancy with files due to embedding, this now represents a risk to players and servers, and has severely sanitised. Mappers are strongly recommended to use the trigger_player_movement_attributes entity to set surf/bhop mode and not use map configs. Thank you!

Two new forums have been added, one for the Workshop and one for the Workshop tools. If you encounter any issues or have questions or suggestions, please don't hesitate to make a post there.

Finally, I'd like to personally thank everyone who's helped me test up to this point, the mappers who kindly provided the initial maps for the Workshop, and pivotman319 for the awesome image he made to commemorate this occasion!

That's it for now! We hope you have lots of fun and ask you to have patience, it's our first ever Workshop! ːsteamhappyː