Hello climbers!
It's been a very long time since any sort of update to Kreedz Climbing... I've been very very busy in real life, and also working on the workshop!
To start, I want to say a big thank you to everyone who plays Kreedz Climbing despite the lack of development - The dedicated and loving players who keep this game alive are what motivates me to keep going!
Another thank you definitely needs to go out to the communities running the servers - in no particular order - Ethereal-Movement, Xtreme-Jumps, KZ-Rush and the Surf Gateway, along with everyone else who hosts a server. Without you, there would be nowhere to play!
You're probably most wondering about the fabled Workshop and what's going on with it - Progress has been steady, and a lot of the core mechanics behind it are already in place. A workshop uploader tool exists, and successful downloads of maps have happened!
The workshop will allow players to upload their maps, and servers to easily download them, all with minimal effort! Adding a workshop map to your server will be as simple as adding it's ID number to your maplist, and the server will handle all downloading and updating as needed. When you join a server running a workshop map, you will download seamlessly. This eliminates the need for server fastdls for your maps!
Kreedz Climbing's workshop is initially envisioned to only accept maps (.bsp files). In order to use custom content in your maps, you'll have to embed it into the map (a tool will come with the workshop uploader to allow you to do this, an alternative is using VIDE or Pakrat). One of the best things that could happen to the game is easy access to custom maps and I'm very excited to be reporting on this!
On another topic, development strategies, before recently I had a different idea on how my contributions to the game should be released... Specifically I focused on completing features entirely and polishing before releasing it. This strategy did give quality content, but also had huge delays which were no fun for the game's playerbase - I've changed my mind now though, and I believe that releasing functional (but perhaps not so pretty) updates will allow us to see much faster progress on the game! Polishing and feature addition can happen incrementally.
So once the basic features of the Workshop are implemented, they will be released to be played around with, and we'll add onto them as we go. I think this will be a lot more fun than waiting around for perfection!
Again, thank you so much for your time as you play this game, we couldn't have gotten to where we are today without you.
Kreedz Climbing lives! ːsteamhappyː