Hello climbers!
We're doing a progress update! Firstly, you might have noticed a game update - that's the hard work of the Russian (translated by the KZ-Rush community) and Dutch translators being added to the game (a big thank you to them!). The update is client-side and won't need servers to restart.
Next up, I again want to say a big thank you for all the positive feedback we've been getting. It's very encouraging to hear so many people like the game, and also have so many suggestions (we're taking note!).
We'd like to take a moment to also give a big thank you to those who are finding the issues with the game so promptly and letting us know. Fixing these issues wouldn't be possible without those who go to the effort of finding ways to reproduce it and letting us know. It's because of you we're making the game better!
Right now our next "big feature" is Workshop integration. KZ has always been about the maps, and making it easy to share them would be a great step forward for the game. This isn't the only ideas we have - improving the checkpoint system, adding more entities and so on are also on our list, based on what the community have been requesting.
A common request is more competitive options, especially things like Steam leaderboards. This is another thing we've been carefully looking over our options for. Steam offers us many things, but freeform hosting we could use to run servers isn't one of them, this means that since the game is free, the developers rely on community hosted servers which leads to difficulty ensuring that all servers offer the same regulated environment.
Despite these challenges, please do not take me as saying things like leaderboards will never happen! We're very excited at how far we can take the game, and understand competition is a core component of KZ. We just ask you bear with us (there's only one programmer).
Lastly, we'd like to point out how great the server hosts are. There wouldn't be a game without you! ːsteamhappyː