An update for Kreedz Climbing has been released. This patch will be automatically applied by Steam. You may have to restart Steam for the update to immedietely start downloading.
Please note that when a patch is released, the currently running servers will be out of date and won't show up on your server browser anymore. Once they update they will appear again!
Changes:
- Added the ability to directly disable Art Tool drawings from the Advanced Options menu.
- Added the ability to turn the Climb Timer background off from the Advanced Options without adjusting HUD opacity.
- Changed the default FOV to 90.
- The "kill" command now makes you respawn as if you had pressed F2 and doesn't actually kill you.
- Increased the speed that autouse uses entities (0.10 second interval now).
- Checkpoints have been updated to remember your state at that checkpoint when teleporting to it. This means if you had a powerup when you set the checkpoint, you will get it back when you teleport, and conversely lose your powerup if you didn't have it when you teleported. This applies to all grantable states, such as the Powerjump.
- Added a confirmation when pressing F2, you now need to press it twice quickly to respawn at map spawnpoint.
Bug Fixes:
- Fixed a bug where doubleducking in a confined space can cause you to start sliding along the ground (kz_xmas2006).
- Fixed a bug where you can get stuck in the ceiling if you jump with your head against a displacement (kz_karnak).
- Fixed an exploit related to the teleporting abilities of checkpoints, gototimer and respawning at the map spawnpoint.
- Fixed trigger_movement_attributes entity always removing the attribute when you leave the trigger regardless of the flag settings.
- Fixed Tag Arena elimination maps never ending.
- Fixed player visibility settings being applied to Tag Arena, making other players invisible.
- Fixed ED_ALLOC crash on servers that haven't changed maps in a long time and have seen a high amount of players.
- Fixed two trigger_nocheck entities inside each other being able to cancel each other out.
- Fixed scoreboard not always updating the course name that players are on.
- Fixed plugins being unable to change the number of medals a player has.
- Fixed trigger_multiple refire time changing depending on how many players are in the trigger. This was causing bugs such as stripping of the Powerjump becoming unreliable on high population servers.
- Fixed the filter_multiplayer_kzmod entity behaving strangely if you disable a player's allowed status while they are inside a trigger.
- Fixed console spam when playing on a server that needs to update itself.
Tag Arena Changes:
- Increased the distance that the SEEKER name tag appears.
Map changes:
- kz_cookbook, kz_egyptian_halls, kz_xmas2006, kz_minimania: Fixed several exploits.
- kz_mix_multitude: Updated for the Steam version of Kreedz Climbing (thanks Charles Wenzel!).
- kz_tutorial: The first phase of the overhaul is complete, the tutorial now tells players what keys do what, the tasks have been streamlined and a new minimap has been added to practice what you've learned on.
The engine was updated to the latest version in this update. The changes are:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via
"sv_voicecodec steam"
- Fixed demos not properly recording Steam Voice status, resulting in
potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of
clamping to 11kHz
- Improved compatibility with Steam client beta
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via "sv_voicecodec
vaudio_celt"
- Steam voice remains the default voice codec in all SDK2013 games
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
- Steam per-game language setting is now properly honored and syncs
with the in-game setting
- In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass
-audiolanguage on the command line
It's hoped these engine fixes will solve some issues players have been having relating to VAC. Please let us know if the issues are not resolved!
You can view an explanation for the delay leading up to this update here. Thank you for your patience!