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Incoming Kreedz Climbing update!

Hello climbers!

So, we're finally in a position to release this update (within the hour!). Before we talk about the update though, it seems really important to explain the reasons why it ended up taking so long, so please bear with us!

When we first managed to get Kreedz Climbing onto Steam thanks to the voters on Greenlight, we originally intended to release small updates very quickly (one or two days apart) - Updating is a rough process though for both players and servers, and after an update is released there's a time where there aren't many servers up and players are playing different versions. We were very pleasantly surprised by how many servers appeared, and even using the autoupdate scripts we provided, servers may be down for unspecified amounts of time.

We decided to release bigger updates over a longer timespan, a week or so, to try and reduce the impact on players. Obviously this has taken much longer than a week though, so you're probably wondering what went wrong here:

Kreedz Climbing, back when it was a mod, had a playerbase, but no where near as large as after the release on Steam. With that many players comes a lot of testing, and some exploits were found in the game that urgently needed to be fixed. After those exploits were fixed, new exploits were found, which were also considered urgent. Since we decided on a weekly update schedule, if we released what we had fixed immedietely, these newly discovered exploits would have to wait a week before being released. We found this unacceptable, so we pushed the update back to accomodate them. We ended up in a situation of constantly pushing the update back, especially if fixing an exploit wasn't a simple job, and releasing the fixes became ridiculously overdue.

I hope everyone can attribute this to inexperience, but all the same, we apologise for making the game seem unsupported for so long. We've fixed the most critical issues we could find and this update is going out. We thank everyone for your patience and understanding!

The update itself also brings a greatly improved tutorial map which should address some of the issues that players have been having with it. It focuses now on showing what keys do what, and streamines the tutorial by simplifying the jumps. Finally, you can practice what you've learned on a brand new minimap, available after exiting Jumper's Heaven!

Stay tuned for the full patch notes when the update goes out. Thanks again for your patience!