Hi All!
We hope that you are enjoying A Sky Full of Stars!
With the game being out for a month now, we are keen to share some behind the scenes information with you from the creators themselves.
Today we will be posting the Eiji Takashima's interview. He was in charge of Planning and the Main Scenario. He wrote Orihime and Korona's Routes.
★ Can you tell us your impressions, or what you first thought when you were approached about this project?
I was first contacted directly about this project while I was still writing the scenario for “Natsu-iro Recipe”. We had a meeting where they gave me the details and I was asked if I wanted to be a part of it. Before that, they had already asked me to keep my schedule open for a new project [after Natsu-iro Recipe], so there was no problem in that area. That said, I didn’t know a single thing about astronomy, so I felt a lot of pressure, wondering if I was the right person for the job.
★ What scene are you proud to say you wrote well?
The kotatsu scene! Is the answer I want to give, but thinking back on it I’m not so sure. A scene I found memorable I suppose was when Korona overcame her feud with Saya. My first draft very much played into my own tastes, so it was difficult for me when Yow asked for rewrites.
★ What scenes did you find difficult?
All of the scenes that involved astronomy gave me difficulty. I really didn’t know anything about it. I did some research when outlining the plot, but when actually writing out the scenarios it involved a lot of fact-checking, which took a lot of time. For the scenes where the stars were out in the sky, I used a simulator program on the computer, which was a new experience for me. It was difficult, but I enjoyed it.
★ What characters do you like?
My favorite heroine is Orihime. I’ll admit I’m attached to her, plus her looks and personality appeal to me. As for the other characters, I like Narue. Even in the scenes I wrote myself I found a lot of her lines memorable. The common route also gave me the impression that she has a lot of common sense, and she believes in her convictions. She sets out to do something, and does it. I think you could almost say she’s the most mature character in the story. That’s just my opinion, though.
★ To finish, can you tell us any memories you have of writing the story overall?
The story takes place in, and the game itself was first released in winter, but I was writing it in the middle of summer, which made some aspects a little difficult for me. Keeping with the seasonal theme was important for this story, so I couldn’t just pay lip service to the idea of it taking place in winter; I had to make sure you could feel it throughout the story. Also, this is more before writing than during the process, but I also enjoyed going stargazing with Konno and everyone. We agreed that all the research about astronomy in the world wouldn’t mean much if we didn’t go out and see it for ourselves. It really made a difference, too, and having seen it with my own eyes helped very much with the writing process. It actually made me want to do more stargazing, but we just couldn’t find the time during the scenario writing stage. I still regret that we didn’t get to see the Perseid meteor shower…
Follow the A Sky Full of Stars news as we post more interviews this week: http://steamcommunity.com/app/745960/allnews/
Read the other interviews:
Asta Konno (Part 1) / Asta Konno (Part 2)
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