Bleeding is now considered a Lingering effect (rather than Physical).
Increased the base Cooldown Duration of "Draining Sigil".
Increased the Revenant Commander's Cooldowns Duration coefficient.
Adjusted the use conditions for "Necrophage": Ghouls will no longer consume corpses while at full Health.
Fixed the Brander's pyres sometimes remaining lit even after his death.
Fixed the bug causing some passive abilities to become unlearnt after sleeping.
Fixed the crash caused by "Net Throw".
Fixed the crash caused by "Incineration".
Fixed the bug causing the player character to voice enemies' speech lines when applying them with Stun and Daze.
0.8.2.5
Fixed the crash caused by "Spectral Haunting".
Possibly fixed the crash caused by "Web Spit".
Fixed Geomancy boulders not applying targets with Daze upon knocking them back into objects.
Fixed unique items being ignored in the Statistics if found outside of containers.
The Statistics' time-tracking system should now correctly sum up hours into days.
Lowered the spawn chance for some of the new enemy types.
Reduced the impact of some conditions and actions on the low level brigands and ghouls' Will to FIght.
Nerfed Murkstalkers.
Adjusted cooldowns and Energy Costs for some enemy abilities.
"Lesser Ritual of Resurrection" and "Greater Ritual of Resurrection" will now set the reanimated Undead's Armor * Durability to 0% and put their abilities on cooldown.
"Curse of Decay" should now correctly remove stacks of the effect after using any abilities, not just Attacks.
Fixed Weber's "trading" dialogue option disappearing after the Ancient Troll's death .
Fixed the bug with Knud and the Map of the Old Homestead Surroundings.
Fixed the Atlas of Aldor granting 5% Energy Restoration instead of the listed 10%.
Changed the Fatigue gain from using skills [1.5% > 2% of the used skill's Energy Cost] and spells [2.5% > 2% of the used spell's Energy Cost].
Changed the Curse of Bloodlust [-25% > -20% Max Health] and the Curse of Madness [+5% > +7.5% Backfire Chance].
Fixed technical tags and formulas being displayed in some of the enemy abilities' hovers.
0.8.2.6
Fixed the crash caused by "Stone Armor".
Fixed the bug allowing animals to attack the player character without warning if they have already participated in a fight with another creature.
Fixed "Push the Falling" prolonging the duration of "Confusion" by an incorrect number of turns.
Fixed "Seal of Cleansing" not removing magical and elemental entities if they are located on the same tile as the caster.
Fixed the interaction between "Seize the Initiative" and ranged weapons which allowed the skill to apply its effects with a second shot (after missing the first one).
Fixed "Blood Craze" not having the max duration cap.
Fixed the bug causing Wraiths to disappear when the player moves to another location or loads their save.
Fixed the 6th strike of "Anthems of Bloodshed" granting its bonuses to nearby allies even after missing the target.
Fixed the bug causing Ghouls to disappear if they use "Necrophage" while the player moves to another dungeon floor.
Fixed the bug allowing to use the "Reload" action while the left weapon slot already contains a loaded crossbow.
Fixed the overly high Attribute requirements for unlocking some of the staff skills: "Now or Never" and "Triumph".
Fixed the bug causing enemies to hit themselves in certain situations.