Developer postOriginal post (opens in a new tab)

V1.1.0.3 Title Update

Introducing the first title update for Way of the Passive Fist!

We're always working on making the parrylicious adventure through Zircon V the best experience possible, so here's what's included in this update:

v1.1.0.3

Statistics Screen

  • A new menu screen has been added to track several gameplay statistics
  • This screen is accessible from the Options Menu & the Pause Menu

Updated Gameplay UI

  • Score Particles
  • During combat scenes when the player performs score actions, the score is shown at the player location
  • The scores displayed are the multiplied score (including combo multiplier)
  • Combo Progress Callouts
  • As combos are built up, and thresholds are reached the combo callout appears on the right side of the screen
  • It also appears when a combo ends
  • Rank Progress
  • As the player earns points during combat scenes, the rank progress bar will appear in the bottom-left corner when Silver / Gold point thresholds are earned

Gameplay Updates

  • Updated Danger Zone Visualization
  • The mortar fire in CH2 now displays a clear red box that shows the blast zone
  • The sun beams in CH3 now display a clear red box for the blast zone of the sun beam
  • Grab Area for Caches
  • The sensitivity of the grab areas for caches was increased so that they can be more easily and accurately be grabbed
  • Land Mine Updates
  • Land mine placement updated in all chapters to avoid instances of overly-narrow safe passages
  • Shoulder Check on Tired Enemies
  • Fixed an issue where you could perform a shoulder check immediately when an enemy becomes tired and it would miss
  • Now you can immediately perform the shoulder check and it will always hit the tired enemy, knock them over, and maintain the combo
  • Updated Enemy AI
  • In some rare cases, while engaing one enemy, another enemy would walk into the middle of the fight
  • Enemy pathing has been updated so that enemies that are in an idle state will walk around and not right into fights
  • Enemy cycling has also been updated so that more enemies will take turns during a fight

Visual and Audio

  • Updated Environmental Presentation of the Final Boss
  • Updated the level for CH10 to be more representative of the story
  • Implemented the sunset effect during the final boss fight. The sun sets during the fight, silhouetting the two characters
  • Updated Ground Impact Sounds
  • When characters hit the ground, the sound has been updated to have more pitch variation
  • Added Explosions to Robot Enemies
  • When robotic enemies are defeated, now they EXPLODE!
  • Disintigration Effects
  • Updated and improved the disintigration effects on all non-robotic enemies

Technical

  • Fixed Throwback Crash
  • Fixed a rare crash that would occur if a projectile was caught the same frame it hit the ground

We hope these help to make the experience better than ever! Stay tuned for more updates in the future!

- HHG