Hi! This patch addresses some issues that were brought to our attention after the deployment of 1.04. Here are the patch notes!
Balance
- Re-balanced the detection settings for all characters based on character type
- Removed nail and glass requirements for the door recipe
- Removed nail requirement for wall recipe
Bugs
- Fixed bug that re-tagged structure parts, walls, doors, and windows as new each time a new recipe is picked up
- Fixed crash being caused by mousing over the Strong Mer Shoes
- Removing a trunk that has trunk drawers now returns the drawers to the inventory
- Party members commanded to flee while inside caves will now be set to "Away" rather than dying if they manage to run into a pit
- Updated description for Strong Mer Helmet (it said you could use it to breathe underwater but this ability will be added to it in a future update)
- Updated Home Customization Menu to be left justified, which prevents it from conflicting with deploying store items under certain conditions