Hi everyone. We've finished optimizing the Hospital, which is the second heaviest scene in the game, and revamped textures for a number of props. Improvements when accessing the Hospital are as follows:
1. Reduced Hospital loading time.
2. Reduced RAM usage.
3. Slightly reduced GPU usage.
We are currently working on the Mansion, which is probably the heaviest scene in the game, followed by a full game optimization shortly after. Once that's done, the game should run much better. More information on that later.
Hot Fix 1:
Some users were having issues on loading into the game after the latest patch. The problem was hunted down and the game should be stable now. We're sorry for any inconveniences this may have caused.
We're going to be doing an additional fix very soon to patch another small problem.
Hot Fix 2(June 1, 2018):
Certain UV maps had some issues. These were sorted out.
Some objects were missing their colliders, and others were accidentally made hidden. All of these have been fixed.
Hot Fix 3(June 13, 2018):
Fixed an issue where players would accidentally find several copies of the Inn's Room 203 Key.
Footsteps audio bug has been patched.
Oliver's Photolab is now fully optimized.
Oliver's Photolab was using an old prefab for the character, causing people to freeze. This has been fixed.
Hot Fix 4(June 14, 2018)
Small Texture problem fixed.
Hot Fix 5(June 15, 2018)
Room 203's proper key is now fixed and can be interacted with.
There was a missing cabinet in Trisha's Room...we found it had warped to the roof. This has been fixed.
Johnson's letter in his desk has been placed back in it's place.
Hot Fix 6(June 16, 2018)
Andrew's House has been optimized.
The Inn has been optimized.
There was an extra journal in the Sheriff's outpost, we've removed that one.
There's been a few texture fixes.
A few drawers/cabinets have been fixed and can now be opened.
We've reduced the game file size.