Hey Everyone,
We are happy to say that our long-awaited engine update is complete and ready for launch next week. Meanwhile we have another update 65.3 for you today that sets the stage for this upcoming 66th milestone update.
Today`s update includes a lot of back-end infrastructure for the upcoming launch as well as several dozen fixes and improvements in all areas of the game. We wanted to make sure to tie up all the loose ends and fix remaining known bugs before the big launch.
You can see the full patch notes on our Steam forums or Discord. As always – grateful for you support!
Lets take a look at what Update 65.3 has in store:
- Reworked outlaw system, NPCs will now only attack player who has 3 stars wanted level or more
- Killing a player grants 3 wanted star, Killing a mech grants 2 wanted stars, 1 start for NPC
- Added global loot terminal beside air vehicle vendors on System Stations
- Fixed NPC waypoints on System stations to show for 200 meters
- Nav points now update as player moves across the planet with new once showing on proximity
- Fixed an issue in final tutorial objective where Copper ore collection will not end tutorial
- Added Saw to Blade Check to fix various issues with sawing
- Added Trout and Carp to Cooked Meat cooking tutorial
- Other various improvements to the tutorial
- Relocated quest NPCs in the starting cryo ship quests so players don’t need to walk as much around the ship
- Captain Harper re-positioned in new Captains Office with new environment
- Quartermaster in Prologue now only gives basic items
- Update for AI frequencies on BP, Bears now spawn less, foxes, boars and trawlers – a lot more
- Foliage waypoints for the spotter now update every 5 seconds, if the spotter is active
- Fixed an issue with a wrong item ID making players unable to use Frigates
- Majority of items that are end products in crafting – like workbenches, tools and larger items will no longer stack or auto-ques multiple when crafting
- Disabled stacking on crude oil so it acts like other containers now
- Some restyling on the greyed out "buy" button for Merchants
- Added Global Storage terminals on space station for players to store their newly purchased spaceships
- New UI element added for greying out the inventory neatly, while crafting is in progress
- Integrity Averaging added to all items stacks. Stacking an item will no longer reset the integrity preventing a number of small exploits
- Items like finishing hooks and other small items now stack correctly
- Fixed issue with placing some base components on the ground
- Various unnamed exploits fixed effecting various items, merchants, transactions e.t.c
- Fixed an issue with certain merchants now showing goods correctly
- Fix for red box showing under crafting list