Hey Everyone,
We got very exciting three weeks ahead! Having completed several major projects that were in the works for months, we are ready to finally take Stars End to the Alpha milestone later this month.
Today`s update includes few dozen fixes to various issues that were still plaguing Stars End, as well as a major rewrite of the space vehicles. You will be able to do horizontal lift of and landings now, with auto-pilot options for both take off and landing.
Next week with our 52nd update we are finally releasing the brand new characters. These would be used both for the player character, and all the NPCs. You can see a small preview of the new characters here:

We`ll follow up with introducing new intro sequence in the 53rd update. Taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.
NOTE: There are two known bugs effecting only new characters (reload fixes this) - new characters might experiences tree trunk not falling, or a fire effect appearing when collecting resources - we expect this to be fixed within 24 hours
Thanks for your continuous support, and lets take a look at the patch notes
Important Fixes & Additions
- Major performance boost across all systems and specs
- Additional performance improvement when playing in 4k
- Started work on fixing the big performance drain – after playing for 10+ minutes - FPS dropping
- Fixed various issues with vehicles disappearing and expiring too fast
- Fixed various issues when canceling production in crafting ques
Takeoff and Landing
- New landing/takeoff system which is activated with a space bar
- Vehicles remember the last landing state and allows you to 'take off'
- Press Space to land when the prompt shows either on terrain or claim
- Vertical thrusters added and work when using vertical thrusters or when landing/taking off
- Landing gears now show on all ships automatically when within landing range
- The player also gets some info on where you are landing about vehicle expiry
- Ships now align to the surface of planets and landing pads when selecting auto landing
Fixes & Additions
- Fixed trees waypoints not appearing at the appropriate height, sometimes even being underground.
- Rock and Trees now always show gathering symbol when near them with the correct tool
- Fix for items issue when placing/dropping them on the ground
- When using Pick Axe in FPS mode the animation was reworked so camera no longer goes up and down
- When riding horse in FPS mode the animation was reworked so camera no longer shakes
- Fixed issues with some sits in space ships not working
- Improved visual quality of some of the trees
- Fixes various issues when trying to use beds
- Fixed issues when on dedicated server if a player had a radio on
- Fixed exploit with players not in crew placing items to gain access to another crew
- Reworked all the in-game interaction to the new system
- Added landing to claim as a separate type of action
Balance Changes
- Added new Bed item to crafting
- Major rebalance of all AI creatures – with different attack values
- AI is now much easier to fight, especially with smaller creatures
- Rescalled the fox creature
- Fixed issues with new players starting at locations without bushes
- Plant resources added around all pod wreckage on BP
- Edited the pod crash site to remove the wood from the rock foundation
- Disabled Christmas park in Clayton.
