Hey Everyone,
We have another update for you today that fixes some of the remaining problems of the 60th milestone updates, as well as brings some new features - like all new night time light system that makes it a lot easier to play when in the dark. In addition we worked some more on base component placement, and adjusted some sound effects and missions.
We`ll continue with one more smaller update in a few days to add some more voice acting to the game, as well as some fixes, before fully digging into the huge 61st update that will bring offline singleplayer as well as fully updated game engine.
Meanwhile, lets take a look at today`s update:
Update 60.1 Patch Notes
- New lighting system for all planets, that makes sure player is well visible in all types of lights
- Phased out the old moon system which still had issues due to it running opposite the sun
- Add light source above player that`s always on with light ambient light
- Reworked the effect when placing various base components with small creation animation effect
- Fixes major issues on non SSD harddrive that made the game now load properly
- Fixed rare issue with character constantly falling through the ground
- Fixed missing hit sounds for some melee weapons.
- Fixed saw showing the ammunition HUD
- Stability Improvements
- Fixed rare issues of environments not loading properly
- Adjusted prologue by moving Captain Danvers into a new Captains Office, located at the start of the Crew Quarters area
- Fixed up several issues with floors and ceilings in the Crew Quarters
- Removed several old spawn points that could have dropped players into open space
- Fixed some old unused missions referencing old spawn points, reset them all to zero to prevent an error.
- Fixed a misc error in building controls
- Minor balancing fixes
