Hey Everyone,
Over the past 10 days we had a perfect storm with various factors outside of our control resulting in a pretty bad build that ended up live. To make long store short - the development tool we use to upload files to Steam had two big issues - once Steam disabled http string, and later Steam updater started skipping updating certain files.
We had been working with Steam support to resolve this issue, and after a very long and frustrating week - we are back, with ability to properly update Stars End, and fix the build.
We would like to with everyone the best best for the New Year ahead. Really hoping things will pick up for everyone soon!
You will find a lot of new in today`s update, as it also included the progress made for the Christmas update, that never got properly released.
Aside from fixing all the bugs - like cutting trees, or placing objects, we have complete reworked crafting based on overwhelming player requests to make character free to do other stuff while crafting.
In addition we started work on making other planets in the star system more playable – but this is just the first steps, and we still recommend Beta Prairie as the main planet.
In our next major update we will be finally introducing new characters with much higher visual fidelity, but first we have one more bug fixing and improving update coming up in a few days.
Thanks for your continuous support, and lets take a look has to offer:
Holiday Updates
- Christmas celebration area is setup in the middle of Clayton
- Christmas area comes complete with lootable gifts with cake ingredients
- New Christmas gift crafting recipe enabled
Reworked Crafting
- Crafting no longer restricts player movement - close crafting window to move
- Unless inside the vehicle player speed is reduced to walking only while crafting
- It`s now possible to craft at multiple workstations at once - but using the same crafting ques
- Player can no ride in vehicles, sleep, and perform any other action while crafting at workstations or refinery
Setting up New Planets
- Planet audio added to Caliban and Cassius
- Waypoints, resources, AI and additional fixes on Caliban
- Underwater rocks added on Cassius
- Cassius ferry landing enhanced and moved to an island
- Reworked Brutus planet with terrain fixes and an LOD version added for better orbital views
- Updated resources and foliage on Nox to use new foliage tech + spotter system
- Waypoints created for some Nox resources
- Fixed falling through Nox terrain and on some other players
Fixes and Additions
- Greatly improved appearance of foggy and rainy weather on beta prairie
- Fixed last remaining bugs with
- Spotter mode that shows nav points now has a new mode - double click the middle mouse button to toggle it permanently on or off
- Fixed using respawn pill while in a vehicle removing the vehicle
- Various fixes for AI sometimes not spawning
- Pressing F now Takes All loot in the open container
- Fixed being unable to setup Crews on solo
- Player can now see waypints to all his spawn points even in other systems
- Can now respawn on any claim, and not just in the system in died in
- Fixed various issues with waypoint appearance in space (minable nav points are to be fixed in a follow up update tomorrow)
- Changed how horse stamina recovers, horse takes 30 seconds to start recovery when parked
- Fixed a bunch of bugs related to resolution and full screen changing
- You can no longer open looted container - makes it easier to keep track of looted once
- All NPCs in the game use new interaction system stated above
- Fixed container sounds not being effected by volume control sliders
- Fixed various bugs with capturing and holding territories
- Stealing will always give at least some items.
- Reworked background Audio when spotter ability is active
- Visual Improvement with LOD shadows
- Fixed issues with two AIs being spawned in the same region
- Changed how animals spawn on the planets - with less randomness, and more logic
- Fixed the camera rendering line showing in the distance when flying in space ships
- Fixed grass not appearing correctly in a distance when on a vehicle
- When flying above the planet - can now see trees in a very long distance
- Greatly increased performance when flying near the ground in a space vehicles
- Fixed issues with player rotation in the vehicles breaking with passengers
- Fixed atmospheres not showing for other planets while on moons
- Fixed various issues with missing vehicles or items
- Fixed one vehicle turning into another
- Fixed a large number of exploits and inconsistencies with various items and components
- Fixed double marker and components appearing in the base
- Reworked the Options menu - with new layout, still a bit of polishing left
- More various performance improvements with foliage rendering
- Fixed terrain sometime glowing during the night on Beta Prairie
- Fixed issue with Mechs floating in the air or in space
- Crosshoair cursor is now properly scaled based on window resolution.
- Crosshoair in the spotter mode appears larger
- Spotter navpoints adjusted to scale both text and icons better
- Fixed base containers not showing interaction prompt.
- /Stuck command to get player unstuck can now be used on players even on the Solo server in the chat
- No longer allowed to place a claim marker in a PvP area (aka hubs).
