Hey Everyone,
Over the past couple of weeks we had many new players join Stars End, and with a higher player population we`ve received a lot more feedback. So with out 50th update we focused on fixing, polishing and improving various aspects of Stars End based on player feedback, bug reports and suggestions.
In addition we started work on making other planets in the star system more playable – but this is just the first steps, and we still recommend Beta Prairie as the main planet.
...please keep in mind that our 50th update is now only available in Steam`s beta testing mode (right click on the game, click properties, then beta, then opt in), but we expect it to be fully ready tomorrow or Wednesday.
In our next major update we will be finally introducing new characters with much higher visual fidelity, but first we have one more bug fixing and improving update coming up in a few days.
Thanks for your continuous support, and lets take a look has to offer:
Setting up New Planets
- Planet audio added to Caliban planet and Cassius moon
- Waypoints, resources, AI and additional fixes on Caliban planet
- Underwater rocks added on Cassius moon
- Cassius moon ferry landing enhanced and moved to an island
- Reworked Brutus planet with terrain fixes and an LOD version added for better orbital views
- Updated resources and foliage on Nox moon to use new foliage tech + spotter system
- Waypoints created for some Nox moon resources
- Fixed falling through Nox moon terrain and on some other players
Fixes and Additions
- Fixed various bugs with capturing and holding territories
- Reworked background Audio when spotter ability is active
- Visual Improvement with LOD shadows
- Fixed issues with two AIs being spawned in the same region
- Changed how animals spawn on the planets - with less randomness, and more logic
- Fixed the camera rendering line showing in the distance when flying in space ships
- Fixed grass not appearing correctly in a distance when on a vehicle
- When flying above the planet - can now see trees in a very long distance
- Greatly increased performance when flying near the ground in a space vehicles
- Fixed issues with player rotation in the vehicles breaking with passengers
- Fixed atmospheres not showing for other planets while on moons
- Fixed various issues with missing vehicles or items
- Fixed one vehicle turning into another
- Fixed a large number of exploits and inconsistencies with various items and components
- Fixed double marker and components appearing in the base
- Reworked the Options menu - with new layout, still a bit of polishing left
- More various performance improvements with foliage rendering
- Fixed terrain sometime glowing during the night on Beta Prairie
- Fixed issue with Mechs floating in the air or in space
- Crosshoair cursor is now properly scaled based on window resolution.
- Crosshoair in the spotter mode appears larger
- Spotter navpoints adjusted to scale both text and icons better
- Fixed base containers not showing interaction prompt.
- /Stuck command to get player unstuck can now be used on players even on the Solo server in the chat
