Hey Everyone,
And we are back with a major update 46. This update nearly completes the full rework of Beta Prairie planet`s level design, complete with dozens of new locations, much better terrain and roads. This milestone finally brings us to the point where we can start copying the tech and locations to other planets and start expanding the gaming world.
This update also includes various visual improvements, and the first part of working on new AI creatures, improve characters and more. We started with updating some of the character animations, and the next step will be fully reworking character art. This update also includes some of the new animals - fox and boar, plenty more new AI is on the way later this month. Finally we looked into fixing various bugs with AI, and fixed a few other bugs.
We are working on another major update due towards November 20th, it will include reworked characters, and new starting sequence that includes waking up in stasis aboard a Titan ship, before being transported to the planets surface.
Here`s a preview of some of the visual and level design updates, as well as the new FPS horse riding mode. Patch notes are bellow.

Fixes and Additions
- Completed design of human settlements on Beta Prairie
- Reworked the roads all over Beta Prairie with new art
- Added a dozen new small hamlets and villages around Beta Prairie
- Added road signs, power cables, and a lot more props around Beta Prairie settlements
- Added new animals - Fox and Boar to Beta Prairie
- Reworked the look of the Beta Prairie Bear
- Visual improvements - reworked motion blur
- Visual improvements - added dirty lenses camera effect
- Visual improvements - added floating particle effects
- Visual improvements - improved the rendering of the character not to stand out
- New set of walk, run and spring animations for the characters
- Riding a horse now possible with FPS camera
- It`s easier to escape hostile AI creatures by running away now
- Fixed vast number of issues with AI not showing, disappearing, or not working right
