Hey Everyone,
Today`s update includes a number of important fixes addressing some of the new issues that arose after the last couple of updates.
Once again the main attention has been given to optimization - and looks like the work is finally complete. Keep in mind - there`s a rare bug effecting maybe 1 in 10 players that`s creating extra bad lag, we plan to resolve this asap.
We have also made important steps in optimizing the new grass, completed work on the look of the new water – including underwater effects. Once again - the grass has been fully redesigned, and we are finally happy with the result.
With this update we also fixed a number of exploits and duping issues, as well as looked into various issues with vehicles or connectivity not working right.
The new settlements have also been populated with NPC characters.
Thanks for your continuous support, and you can find full update details on our Steam page.
Fixes and Additions
- One more full redesign of grass
- Major step in optimization, winning up to 30 FPS on lower end systems
- Final design for water - underwater fog and effects
- Added NPCs to all the new villages
- Fixed a number of bugs with disappearing vehicles
- Fixed exploits with duplicating items
- Fixed vehicles turning into horse
- Corrected text to state Crew instead of clan on makeshift claim placement
- Stopped name waypoint cutting out at a 5 meters, now is 0.5 meters
- Outlaw waypoint is now marked as a nameplate and will also show in the same way
- 1 cooked meat now requires 1 raw meat to cook
- Fixed issue with repairing and damaging buildings
- Volume adjustment some sounds that were too loud - like doors opening and closing
- Various performance and stability improvements across the board
