
Hotfix 0.556
• Orbital: More NPCs, Props, Layout and collision fixes.
• Fall damage fixes for when exiting a vehicle, and on respawn.
• Fixed inventory occasionally being filled with '_NoItems'.
• Fixed not being able to drag helmets in the inventory.
• Potential fix for AI not spawning after the server being online for some time (Requires Testing)
Hotfix 0.555
• Fixed storage items not being cleared,
• Ferry is now spawning again, caused by an error in the new visuals..
• Further environment damage balance adjustments.
• Known Issue: AI spawning frequency drops after server has been online for a few hours. Functions added to get better readings on this, hopefully resolved tomorrow!
Hotfix 0.554
• Issue with vehicles not spawning is resolved.
• Fixed selling multiple items at the same time which was generating errors.
• Fixed one issue in which the inventory would constantly drag a non valid item.
• Increased the interval of the environmental damage from 5s to 30s. Increased damage accordingly.
• Fixed colliders on cryo-pods in intro
• Adjustments to Miriam NPC.
• Fixed spawn screen defaulting to Tollana, Nox. It now defaults to Clayton Shire instead.
• Removed Coat spawns from titan ship
• Satchels now require 12 cloth to craft.
• Major balance to world loot and loot containers. Around 75% less items in containers overall, but different depending on item category. More pants, hats, and food overall.
• Removed Hide requirement from Makeshift Bow and Sleeping Bag
• Distance between procedural villages increased by 2x.
• Cooked Meat and Clean Water on fire now take 15 seconds, and not 30
• Saw, PickAxe, Woodaxe - recipes adjusted to require more quantities.
• Rani (Light Repairs) waypoint fixed
• AI spawns increased on BP
• Recoded sun orbits in order to fix the sun position not updating on remotes
• Colliders updated around Redberry to allow chopping trees, mining rocks and etc
• Some items and recipes updated that had no cost or weight.
Update 0.553
This update has required a database wipe.
Player
• New jumping and grounding code. Reacts correctly when holding the jump key, should work better in general, and even you can bounce of any surface in 0G mode.
• Some fixes to the jump animation.
• Fixes to grounding code.
• Various body sim fixes and changes related to hazards and cold damage.
Environment
• Major Clayton Shire adjustments + Mine and Refinery added into Clayton Shire.
• Redberry town updated to reflect Clayton Shire changes.
• Beta Prairie planet, foliage and spawn optimizations.
• Procedural Shanty Villages added on Beta Prairie to replace random Shacks spawning in.
• New Orbital station completed and added in place of old orbital stations.
• Collision and layout fixes in New Raleigh.
• Grass rendering optimizations.
• Issue with geometry in Orbital Station clashing with Ferry's is resolved.
• Various land claim bugs resolved.
Items
• Fixed errors that occurred when a patrolling AI didn't find any path node.
• Global Storage Fixes:
-Adding items would store incorrect quantity and integrity values.
-Selecting an item in the global storage list would cause errors and item duplication.
• Adjustments to music and SFX in Orbital station.
• New! Satchel item added for additional carry weight, only requires 4 ScrapCloth to craft.
• All loot containers on Titan updated, and loot category adjusted to only include basic starter loot.
• Shred-able options added to items, and changed the way shredding an item works.
• Every item that you would expect to be able to shred, has been enabled.
• Shredding no longer gives a hard limit of 3, but a random amount of cloth back to the player.
Network
• Dedicated server disabling menu correctly again.
• Issue with server resolved where it would not load if there was a corrupted base piece or something in the database.
• Bug with using Campfire, Workbench etc fixed.
• Campfires, Sleepingbag's & etc can be placed in the world again, a bug is resolved that caused these items to disapear when placed.
Quests
• Redesigned Titan antennas for Repair quest.
• Janson orbital side quest back in-game, following the completion of new Orbital Station.
• Fixed quest 'We're all hoarders' in which a bug was preventing completion of the side quest.
Misc
• Increased NPC jaw movement values.
• Fixed tutorial tooltip to reflect the new running/sprinting controls.
• The player is no longer allowed to Sprint when encumbered.
• Fixed some tooltip texts that were going out of the tooltip box.
• Fixed distance decimals on waypoints
• Waypoint distance now viewable as a passenger in vehicle or ferry.
