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Update 14.5 - Follow Up Update

Hey Everyone,

We had a follow up to last night`s update with a lot of good new fixes and improvements. To start things off we completely reworked how players character interacts with walls - it`s now realistic and not exploitable. Player will no longer be able to jump from buildings or elevator shaft by walking into the wall. Also when moving around corridors or walls, player will not longer get stuck or slow down by nearby walls.

We have also finally resolved the issue with all the AI animals and Mechs disappearing, as well as being unable to drop items on the ground. The issue is still there, but we have a fix in place so it`ll only get triggered once in a couple of weeks, and by then we`ll have a permanent solution in place.

In addition this small update comes with several other important fixes and improvements. We`ll continue with another update - improving arrows and vehicles by Monday.

Wishing everyone a great weekend, and here`s the patch log:

  • Major fix to the issue where AI animals and Mechs will not longer appear anywhere on the planet
  • Major fix to the issue where dropping items on the ground would make them disappear
  • Player will no longer be able to jump from high distance by sticking to walls
  • Change how player interacts with walls, no longer getting glued to them when passing near them
  • Waypoints to all vendors and industrial refinery are now visible at all times
  • Reworked Tigon plants to fix the super light blue plants with realistic dark green plants
  • Vehicle status is now unlocked by default fixing a lot of issues with vehicle management menu
  • Reduction in the amount of world loot items spawn on the ground and furniture, about 50% less
  • Player will have a minor slide down effect when standing on steep surfaces and ramps
  • Added message when hacking a vehicle fails
  • Server status for official servers now describes player population in words instead of numbers