Hey Everyone,
The massive 14th update is finally here. This update is a major step forward with multiple improvements when it comes to claims and vehicles. Including a number of major improvements and fixes for claims and vehicles, and ability to store vehicles in the base with various new options as well.
Also the bow and archery has been completely reworked, with new rag-dolls and other gameplay mechanics. Rag-dolls impact other areas of the game, like getting hit by any weapon, or even getting run over by vehicles.
But more importantly this update also fixes what we hope to be the last of rare game braking issue across the board, as well as dozens of other smaller bugs and exploits.
Work continues on a smaller 15th update that is due next week.
And so lets take a look at Update # 14:
Major Additions and Critical Fixes
- Added Vehicle Management panel (PageDown when inside vehicle)
- Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
- Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
- Fix for all vehicle duping issue while flying
- Fix for vast majority of vehicle disappearing issues while flying or storing
- Fixed Thrawler bugs floating in the air or being underground
- Vehicles can now be destroyed and it doesn`t cause any sync issues
- Added ragdoll physics to creatures and players
- Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
- Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
- Restored bleeding from damage, reworked with 25% chance
- Added a counter to claim management that shows how many items were placed from 250 limit
- Reworked bow - improved animations and firing
- Bow arrows now get stuck in bodies and terrain
- Bow arrows can be picked up and reused
- Disabled Christmas theme
- Fixed grass LOD transitions - improving performance on planets and visuals
- Improvements to Tutorial, especially during sequence on Tigon and getting to Beta Prairie
Fixes and Additions
- Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
- Fixed a vehicle distance issue where it appears to pause mid-air
- Fixed various issues with passengers not always working
- Fixed an issue with claim components not deleting when their health reached zero
- Loot window recreated with better GUI layout
- Fixed current weapon discharging when closing Loot window
- Fixed an exploit where the player could continue placing items after death
- Some Nox rock fixed
- Players horse and tutorial spaceship are now properly removed during tutorial
- Reworked layout of Crafting and Loadout windows - now character is always visible
- Mouseover tooltips will no longer get hidden by the side of the screen
- Added Confirmation windows when resetting server and deleting claims
- Fixed removal of claims by the little lake resort on Beta Prairie
- Fixed errors when trying to exit the Mercantile Fighter
- Added Mercantile Fighter back to the Merchants
- Fixes the running pickaxe swing animation
- Fixed an issue when moving a land or horse vehicle area to include clan name
- Fixed major issue with vehicle containers not working right
- Physical lockers in vehicle only accessible by vehicle owner
- Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
- When sawing, player maintains TPS or FPS view
- Implemented "Wear" popup menu for gloves
- Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
- Rocks: fixed some wrong textures, materials and impostors