Hey Everyone,
And we are back with another update. There were a dozen more fixes and improvements we wanted to add to the game before we release the big terrain and visual update next week. Today`s update fixes a few annoying issues like bow, info vehicle screen exploits, issues with claims and a few other things.
Next week - we will finally bring you the massive 38th update that we`ve been teasing about for a while now. That update will include major changes to the planet graphics, style, and huge leap forward in performance.
Thanks for your continuous support, and meanwhile, lets look at the fixes in today`s Update 37:
Fixes and Additions
- Fixed major bug with some of the spawn points making player unable to exit spawn escape pod
- Fixed major issue with bow freezing after using the last arrow
- Increased fuel per container for land and air vehicles.
- Claim component damage fixed where it was randomly destroying components in a single shot.
- Fixed an issue where Death Loot did not remove after it expired.
- Changed PvP so that repair tools (repair hammer, grazer) work correctly on claims and vehicles. (The grazer no longer heals players in the same crew.)
- Vehicle INFO now updates correctly and placing the Used Vehicle restores equipment, stats, and inventory. Selling the Used Vehicle pays out less than a new vehicle, and destroys the inventory and equipment.
- Fixed some item handling bugs that were causing random incorrect items, errors, and players unable to log into the game.
- Fixed claim placement and removal issues. Claim markers and components no longer dupe.
- Metal doors and sleeping bags now take damage and can be repaired.
- Territory Refinery works now and has been adjusted in size for player "comfort of use".
- Fixed the issue with claim count not showing the correct number of claims a player has.
- Changed the asteroid system for better looks and performance.
