Hey Everyone,
As you might have noticed, there were some leftover issues after the 35th update. And we are glad to say we managed to sort out vast majority of these problems. Today we have a smaller follow up update, that fixes some of the leftover bugs from the last update. These bugs including not seeing items in wooden boxes, having empty claims around and not being able to properly remove vehicles in the info screen.
Unfortunately, with this update we had to revert the database back couple of days. We are deeply sorry about the lost progress over this weekend.
This update also completes the game`s translation into French, German, Russian and Chinese.
And we hope we can make up for the revert with the major upcoming update this Tuesday. We have been busy working in the new tech into the game, that allows us to have hundreds of trees in the area, instead of a dozen like in the current design. Same tech will be used for all sort of props, vegetation e.t.c. This update will now only make the game world look much better, but greatly improve the performance. Here`s a very low quality preview from the Unity editor.


Meanwhile, lets look at the fixes in today`s Update 35.
Fixes and Additions
- Translated all the game text into French, German, Chinese and Russian
- Spaceships that went missing after update 34 are back
- Most items missing after update 34 are back
- Fixed issues with wooden container boxes not showing items
- Fixed issue with vanishing vehicles on area change
- Fix items deleting when placing a vehicle
- Fixed various other issues with different container boxes
- Fixed various spawn issue and character sometimes looking broken on spawn
- Escape menu can't be opened during death which resulted in broken GUI.
- Fixed extreme shaking while in the NOX outpost
- Fixed various issues with airlock doors not always working correctly
- Fixed rare bug being unable to pass through airlock doors
- Fixed being able to fly through some of the asteroids in the asteroid belts
- Various adjustments and fixes to navigation points to minable asteroids
- Rebalanced bullet damage making necessary fixes – in most cases reducing the damage
- The booster ful now runs out much faster, but still enough to cross between planet with 1 fuel
- Fixed common container error due to player not in same relativeArea.
- Fixed common error with POIs resulting in trees or terrain loading at odd points
- Fix for error when player has disconnected while picking up a vehicle.
- Fixed a lot of visual bugs while in space, such as white flash of stars ever few seconds
- Correct text on fiber and wooden sticks on the ground.
