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Update # 8 - Major Update in Live!

Hey Everyone,

We would like to thank you guys for your patience as we were working on resolving last remaining issues and major exploits. With today`s major update and Update 9 next week we worked on the most common player complains about the game. And we continue work base don your feedback - expect the game to be in great shape by the end of the month – bringing you a good gameplay experience without game breaking bugs, or player exploits.

And so - after a week of beta testing major update # 8 is now live! This major update includes nearly 65 fixes, improvements and new features, fixing most of the remaining major bugs and complaints, as well as addressing exploits and griefing. Outlaw system will be added in the 9th update.

WORK BASED ON PLAYER REQUESTS & FEEDBACK
A bit part of this update was based on player`s feedback, suggestions and major annoyances with the game. We`ll continue to work in this direction with the upcoming 9th update as well. Here`s a summary list of what was done:

  • Corrected a number of vehicle related issues. This greatly helps improve server stability and performance, reducing number of crashes and other server issues.
  • Added a vehicle hijacking system for PvP servers based on player request. System only effects PvP servers.
  • Fixed the issue that allowed players to delete territory hub claims but could not pickup personal claims.
  • Enhanced wood containers so that only members of the originating claim can access them on PvE servers. This was widely requested, and is part of our commitment into making PvE experience about enjoyable teamwork.
  • A massive update and rebuild to the character system for improved performance and visual acuity.
  • Streamlined and improved Tutorial Mission to reduce player issues with mission performance.
  • Loot rebalanced as requested to increase difficulty and improve long term game play – players will no longer find high end items. A lot of new items, and items are not different depending on the loot container.
  • We softened the breathing sounds when wearing a spacesuit at player request.
  • Improved the character creation system as part of our overall updating and preparation for the Unity update to 2019 version.
  • Fixed some localization issues. Thanks for those who helped us find these translation problems.
  • Fixed the Grazer hack and improved performance and damage, as this was widely reported.

Thanks for your continuous support, read on for the full update details.

Presenting - Update # 8 (0.72)

MAJOR UPDATES AND FEATURES

  • New character system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
  • New vehicle system – rewritten from the ground up – very large backend project fixing a number of issues and clearing way for future updates
  • Hijackable vehicles added - PowerCells required to hack a locked vehicle. 12 for spaceship, 7 for Rover, 4 for Quad Bike, 5 for Nova. Hijacking the vehicle will make you and your clan the new owner of the vehicle.
  • Reworked player interaction with objects and containers - fixed all the issues with being unable to interact with containers with certain camera angles or TPS mode, and add a targeting dot.

SERVER STABILITY AND PERFORMANCE

  • Changed the way server restarts work if server crashes, should hopefully get servers to come online within a minute of crashing
  • Fixed a major sever crash when several vehicles were in use
  • Vehicle rigs are only loaded when the player is within 2km of the vehicle – improving server performance
  • Vehicle elements are now saved into a vehicle rig – improving vehicle server performance 50x
  • Major improvement to how vehicles are handled by the game, greatly improving server stability and performance
  • Picking up items and removing other items improved to fix network delay

MAJOR FIXES AND IMPROVEMENTS

  • Makeshift and territory claims fixes to avoid being able to claim ownership on a makeshift claim ever again
  • Vehicles now save their position constantly, to avoid vehicle continuing to move as player logs out or crashes
  • World array now contains clan names in vehicle data – fixing issues with missing vehicles
  • Locked vehicles can now be accessed clan wide if the player is in a clan, otherwise it can be access by the owning player only.
  • Entering a vehicle now has an extra call to make sure the vehicle is destroyed, to avoid duplication
  • Issue with landmines not destroying is resolved.
  • Vehicles now allow access for the vehicle owner if a clan is created after the fact
  • Several issue with vehicle at startup is resolved
  • An extra check added to prevent additional vehicle bugs that were bugging out vehicles on dedicated server
  • Fixed various issues when deleting a character, and certain progress being carried over to the new character.
  • Fixed various bug when deleting claims
  • Fixed a bunch of errors and bugs when using air vehicles that lead to extra server load
  • Clan name now updated for a vehicle on vehicle entry + exit, fixing a number of problems of clan not being able to access vehicles
  • Fixed an issue where territory claims could be deleted and makeshift claims could not.
  • Clan owners can delete a Makeshift claim within that clan
  • Nav points are now not shown on default. Only players Claim and Quest points are shown on defaut
  • Reworked all the Ferries to travel much faster
  • Horses now remember the amount of stamina after getting off them. Also fixed some inconsistencies where stamina value was being handled as a float in some places and an int in some others.

PVE SERVER CHANGES

  • Wood Containers Clan Only for PVE Server – fixing a number of exploits and players abusing other players
  • Death loot containers on PVE can only be opened by the owned player – mixing a number of player abuses
  • Hijacking vehicles now only works on PvP servers and not part of PvE gameplay

MAJOR BALANCING CHANGES

  • Removed high end items from container and world loot
  • Lowered credit gain from crafting and selling from 10% to 5%
  • Rebalanced item costs for all items, making it a bit more expensive
  • Rebalanced crafting receipts – in general it`s 1.5x harder now
  • Lowered number of items for some loot types
  • Fixed a number of crafting exploits
  • Adjusted drop rates for world items to be 1.5x harder
  • Grazer – now does damage to players in PvP
  • Alderman Rack now gives bow and 50 arrows instead of a shotgun
  • Placement radius around mines increased by 70 meters to avoid players placing claims there

MISC CHANGES AND FIXES

  • Reduced size of some unnecessarily huge textures – reducing RAM usage
  • Grazer - fixed ray detection being wrong and colliding with the player itself, and even damaging it.
  • Grazer - fixed and improved hit effects, range, and performance drain
  • Grazer - fixed a number of bugs when changing weapon while using it
  • Reduced running breath volume by 16db