Hey Everyone,
We have a smaller follow up update today that fixes some of the last remaining issues. Specifically Claims have been fixed, together with a couple of dozen other bugs. We are still working on a solution to Crew creation not working and expect this by Wednesday latest. Sorry for the delay.
Work continues on Part II of the Colossal update – that we are expecting later next week, ~7-10 days away. Unfortunately, part two of this update will come with a full progress wipe. This will be a necessary wipe as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally, this switch guarantees that we will not need to wipe progress in the future.
Meanwhile, lets take a look at today`s Update 28
CRITICAL BUG FIXES
- Fixed major issue with new Claim placing 2kms underground
- Fixed rock breaking debris damaging and even killing players
VARIOUS CHANGES AND ADDITIONS
- Reworked rocks breaking after completely mined.
- Added breakable helium rocks
- Fixed Nox rocks sounding like wood when mined
- New health bar for base parts.
- Adjusted collisions of some Tigon trees that player could walk into
- Improved the visual of the roads on beta prairie
- Fixed white terrain by the roads on beta prairie
- Prologue mission vehicle won't show two waypoints.
- Fixed rare bugs with health bar duplicating
- Fixed collisions issues at the hamlet village by Clayton town
- Implemented new health bar system in all remaining objects, like shields
- Some fixes to how visibility of navpoints and health bars is calculated
