Hey Everyone
We are happy to present part one of our two-part Major Stars End update. We`ll follow up with part two within a week.
Unfortunately, part two of this update will come with a full progress wipe. This will be a necessary wipe as we are switching to a completely new SQL database. This move finally allows us to fix all issues with missing items, vehicles e.t.c. It also opens up possibility of MMO like super high population limits. And finally, this switch guarantees that we will not need to wipe progress in the future.
But for now – lets take a look at what today`s colossal update brings. To name some of the bigger changes: We have reworked and improved resources gathering. Crafting was reworked from the ground up with new crating queues, search functions and a lot more. Beta Prairie planet design is now complete with a lot of updates and improvements. Water and underwater exploration is now also complete. Dozen of worst game breaking bugs in game has been finally fixed. On top of this we have fixed and improved over a hundred other things around the game.
And so lets take a look at Update 27:
MAJOR NEW FEATURES – CRAFTING
- Crafting Queue added, that can hold 7 items with unlimited stacks.
- Items shift along in the queue when complete, with separate progress bars
- Crafting Queue sits on the HUD and can be moved and re-positioned
- Crafting Queue applied to all types of crafting including refineries
- Crafting search and sorting added. Type in key words to sort crafting by element, material e.t.c
- Typing in exact search name to locate specific crafting recipe
- Toggle crafting search on and off, with clearing results
MAJOR NEW FEATURES – PVP AREAS & REFUELING STATIONS
- Territory Hubs are now Refueling Stations, and just one of several territory types
- Refueling Stations are used to refuel your vehicle. Will be essential to produce large space vehicles
- PVE phased out and replaced with PVPVE (PVE with PVP Areas), other PVE mechanics remain in place, unless in PVP area
- When you enter a PVP Area a red skull will show on the top right of the screen beside the compass.
- All of space is a PVP Area but System Stations, Orbital Stations and the Titan are PVE.
- Fixed a major game crash and other issues when crafting inside a moving vehicle or Ferry
MAJOR NEW FEATURES – RESOURCES
- Redesigned loot found on AI creatures and Mechs to give at least something all the time
- Mechs and Orphans now give huge amount of loot all the time and worth the effort to kill
- All gathering now comes with new visual effects – like sparks, saw dust, rock debris e.t.c
- When gathering minerals, the rock will collapse into debris once resources are exhausted
- Logs, broken down rocks e.t.c will slowly sink into the ground after of disappearing
- Trees now show a health bar when using an axe to show progress
- Tigon trees now harvest-able
MAJOR NEW FEATURES – WATER & UNDERWATER
- Brand new Animations for swimming in water
- Fixed water appearing bugged when flying above it in a spaceship
- Major performance improvements to all areas of water
- Underwater is now much brighter
- Fixed all issues with swimming on surface in FPS mode
- Removed waves and fixed issues with player constantly being covered by water
- Lowered sun reflective quality on water to extremely low
- A lot of other improvement to the visual look of water
MAJOR NEW FEATURES – OTHER
- Mute chat button added inside the chat window
- Graphical options are now controlling view distance sliders
- Adjusted foliage visibility distances for max, med, low settings.
- Crafting, melee and other interactions now use updated sound system
- Reworked the gun sound manager to allow hearing shots at a much longer distance
- Redesigned the look of the health bar across all uses
- Redesigned chat – to always allow player to type, without having to click the chat again
CRITICAL BUG FIXES – VEHICLES
- Fixed an issue with vehicles disappearing when stored on a claim
- Fixed all issues with passengers getting stuck inside a vehicle
- Fixed issue with trying to enter vehicle again after relog not always working
- Fixed various duping issues with vehicles parked on the claim Fixed inactive button delay in vehicles when trying to press buttons
- Fixed a bunch of issues related to getting out of a vehicle
CRITICAL BUG FIXES – OTHER
- Major performance improvements in busy areas like Clayton city
- Performance improvement across the entire game
- Fixed newly placed claim sometimes falling through the ground
- Fixed all issues with joining and creating Crews
- Ladders are working again, resolved various clashes with player buoyancy
- Fixed Issue with outlaw being set from picking up base components
- Fixed all issues with outlaw system not starting correctly on killing a new player
- Outlaws can now be killed in PVPVE anywhere in the world
- Fixed an issue with outlaw markers not turning off, after outlaw has been killed
- Fixed player getting locked if the weapon breaks while zooming in.
VARIOUS CHANGES AND ADDITIONS
- Fixed item info popups getting in the way while dragging a window
- When a weapon breaks, its ammo will go back to the inventory.
- Various ad signs will no longer be visible through all the fog
- Adjustments to camera clipping to prevent weird movement when using pickaxe near an object
- Fixed AIs sometimes moving in place due to not detecting ground.
- Fix for global loot not storing items correctly.
- Likely fix for flashlight error on use
- Fixed Prologue issues with some quests remaining while completing them
- Fixed issues with players sometimes appearing with their weapons floating or in wrong positions.
- Visual adjustments to Alderman Rack.
- Fixed an issue when deleting a player where they would not be removed from clan
- Fixed an issue when deleting a player where the clan would not delete if the player is an owner
- Carpets temporarily disabled from crafting and buying until issues resolved
- Changed up spawn points locations on Beta Prairie to more balanced locations
- Bow will spend integrity after each use
- Non-stackable items won't be stacked in containers
- Health bar added to Shield generators in Territories
- Generator health tripled – as was way too weak before
- Limited claim description to 40 characters, to avoid super long descriptions
- Various optimization to makeshift claim laser effect to be much better visible
- Removed turning off ignition text when getting off a horse
LEVEL DESIGN
- New apartment buildings in Clayton that has been abandoned and presents looting opportunities
- Terrain around Clayton has been smoothed and polished – might affect players bases
- Clayton Outpost and Solomans Outpost moved much closer to the rest of the shire
- Reblanced and polished Titan stating ship – it now has much less containers for player to loot
- Redberry Spaceport fixed ferry landing pads and removed containers across landing platforms
- Fixed issues with Redberry outpost being super bright
- Various improvements to Beta Prairie beach area
- Cassius moon various fixes for spawning – not players spawn correctly
