Hey Everyone,
We are glad to see so many new players joining us. The team is on a roll with 4 updates planned over the next two weeks.
Today`s update is a first step towards greatly rebalancing the game. We are also working on a lot of quality of life improvements.
And of course - fixing the last remaining bugs – working towards having the game bug free by the end of February.
We also started work on other planets with first improvements for Eden Prime and Brutus.
This update also completes swimming underwater and introduce a new very powerful AI monster found by the seaside.
And so lets take a look at Update # 19:
Major Additions and Critical Fixes
- New Oxygen consumption system – activates when player is swimming underwater or space walking
- Rework damage on all base components – it`s not a lot harder to destroy workstations and other appliances inside the player`s base on PvP.
- Completely swimming underwater or overwater system – some polish required
- New AI creature – powerful Oraphant is now spawns in locations near oceans or big lakes – extremely powerful, with high loot
- Fixed rare issues when player would place a Claim and it would disappear
- Fixed long time bug with Claimable horses underground, or on top of each other
- Major changes to spawn of Claimable vehicles and horses – system is truly random and easier to find them now
- Completed Spaceport design – with new NPCs, Mechs, and a lot of other fixes and polish
Fixes and Additions
- Some work on Brutus Moon terrain
- Some work on Eden-Prime planet terrain
- Greatly expanded the game`s asset base, small increase to the client installation size
- Started work on underwater visual post-processing
- Swimming SFX restored.
- fix for not entering swim animation when enter water from heights.
- Options menu layout update to match rest of the GUI better
- Fixed “Furnace Required” text on Materials that required Furnace
- Adjustments to NPCs and locations in Clayton town
- Crafting window now show correct categories – instead of always showing Custom before
- Water Tank and Oil Tank waypoints are now always shown – making it a lot easy to find for new players
Balancing Adjustments
- Majority of player claim workstations and common appliances now have 30 - 200 hitpoints, before it was 1-5 hit points. Hit point is one hit with a basic weapon like Axe.
- Fall damage reduced significantly
- Made the following stackable: CookedMeat, CookedBugEgg, SmokedMeat, RawBugEgg, RawMeat.
- Increased PowerCell Claim (not hacking) requirements: Quad 1 to 2. Rover 3, Territory 10
- Bears now drop a lot more Hide and Meat
- Wooden door – can now be built before Furnace. Crafting adjustment: Removed Nails. Increased WoodPlank from 1 to 5. Added 4 ScrapMetal. Adjusted price.
- WoodShack – can now be built before Furnace. Crafting adjustment: Removed MetalBar and Nails. Added 12 ScrapMetal. Adjusted price.
- Changed Dirty Gauze use time from 15s to 4s
- Reduced Raw Meat requirement for Smoked meat from 3 to 2. Adjusted price.
- Reduced Clean Water requirement from 3 to 2 for Fiber Soup, Hearty Stew, Meat Stew. Adjusted price.
- Removed CPU chip from Radar Pad. Adjusted price. Significantly reduced price at Vendor
- Makeshift Shotgun Ammo requirement changed from Cloth to ScrapCloth
- Removed Refined Tarphite from crafting Receipts
- Brown backpack costs 200 more
- Vehicle Fuel now requires Work Bench instead of Molecular Synthesizer
- Clean water crafting time reduced to 3 from 5 seconds
