Developer postOriginal post (opens in a new tab)

Update 14 is availabe in Beta.

Hey Everyone,

After the long wait out massive 14th update is finally here! Well sortof - it`s now available in the Beta mod on Steam. We plan to switch it to live by Thursday or Friday this week. There`s so many changes, fixes and big additions that we have to keep it in beta for a few days.

You can access the 14th update beta, by right clicking on Stars End in the Steam library, selecting Properties, and then Beta tab. There is a permanent Beta PvP server that doesn`t get reset.

And so lets go over this update. Here`s the patchlog:

Major Additions and Critical Fixes

  • Added Vehicle Management panel (PageDown when inside vehicle)
  • Vehicle Management Panel allows to lock vehicle to your person, clan or unlock it
  • Vehicles can now be saved by storing them on claims and never disappear (not the mission vehicles though)
  • Fix for all vehicle duping issue while flying
  • Fix for vast majority of vehicle disappearing issues while flying or storing
  • Fixed Thrawler bugs floating in the air or being underground
  • Vehicles can now be destroyed and it doesn`t cause any sync issues
  • Added ragdoll physics to creatures and players
  • Added impact to ragdolls from arrows and melee weapons - to be added to firearm weapons
  • Completely rebalanced middle to late game crafting. On average 30% less gathering required. Most of the grind should be gone.
  • Restored bleeding from damage, reworked with 25% chance
  • Added a counter to claim management that shows how many items were placed from 250 limit
  • Reworked bow - improved animations and firing
  • Bow arrows now get stuck in bodies and terrain
  • Bow arrows can be picked up and reused
  • Disabled Christmas theme
  • Fixed grass LOD transitions - improving performance on planets and visuals
  • Greatly increased security of the game files, and code - protecting it from most simple hacking methods.

Fixes and Additions

  • Accessing modes for the vehicle now also applies to passengers, but a vehicle can only be hacked if the drivers seat is empty
  • Fixed a vehicle distance issue where it appears to pause mid-air
  • Fixed various issues with passengers not always working
  • Fixed an issue with claim components not deleting when their health reached zero
  • Loot window recreated with better GUI layout
  • Fixed current weapon discharging when closing Loot window
  • Fixed an exploit where the player could continue placing items after death
  • Some Nox rock fixed
  • Reworked layout of Crafting and Loadout windows - now character is always visible
  • Mouseover tooltips will no longer get hidden by the side of the screen
  • Added Confirmation windows when resetting server and deleting claims
  • Fixed removal of claims by the little lake resort on Beta Prairie
  • Fixed errors when trying to exit the Mercantile Fighter
  • Added Mercantile Fighter back to the Merchants
  • Fixes the running pickaxe swing animation
  • Fixed an issue when moving a land or horse vehicle area to include clan name
  • Fixed major issue with vehicle containers not working right
  • Physical lockers in vehicle only accessible by vehicle owner
  • Changed Copper Ore to Copper to match instructions in last step of Survival Tutorial
  • When sawing, player maintains TPS or FPS view
  • Implemented "Wear" popup menu for gloves
  • Fixed lots of outdated NPC dialogs that used the old dialog system and would fail to give items
  • Rocks: fixed some wrong textures, materials and impostors