Hey Everyone,
The big performance update is here, as we finally complete work on this. You can expect a major increase with at least double sometimes triple the frames rates across all environments. This update also fixes few more annoying issues across the board like moon-walking NPCs and more.
We continue with a major update on Wednesday next week that will add crafting queue and several other new features. We are also switching to a brand new database - that will once and for all fix all the issues with missing this or that. However - there might be a wipe coming up with this update. If so this will be "A wipe to end all wipes" as with a new database we can guarantee no more wipes in the future, due to it`s design.
Meanwhile, lets take a look at the patch notes, but this time around they are quite short, as no point to list 100s of "Worked on X, to improve performance by Y%"
Major Additions and Critical Fixes
- FINAL MAJOR VISUAL PERFORMANCE BOOST
Fixes and Additions
- Fixed NPCs sometimes not playing walking animations while walking.
- Fixed issue with water looking different at different distances
- Fixed issues with layout and no collision for the large Mercantile Tower in Clayton
- Fixed a bug with rain that could continue as player flies into space
