Hey Everyone,
Today`s update is all about performance. Our goal is to have Stars End run at perfect 60 FPS for most players across all environments, planets and stations, and today`s update is a good step towards it. For example on space station and Clayton city FPS improvements will be especially noticeable. We are expecting one more performance related update later next week that should make things run even better.
This update also includes the last of the base repairing and damage system, which is now complete. And also some good level design updates around Clayton, and final water bugs have been fixed.
We`ll continue with a very important update later this week - finally adding crafting ques, continuous crafting e.t.c.
Meanwhile, lets take a look at the patch notes, but this time around they are quite short, as no point to list 100s of "Worked on X, to improve performance by Y%"
Major Additions and Critical Fixes
- MAJOR VISUAL PERFORMANCE IMPROVEMENTS
Fixes and Additions
- Particles now collide with water, so it no longer rains underwater
- Fixed all remaining issues with repair hammer.
- Fixed Landing Pad damage/repair issues.
- Fixed Wood Shack roof damage/repair issues.
- Fixed some issues with concrete, metal and wood ceilings and added additional health bars to the bottom.
- New intersection (gas station area revamp) outside of Clayton
