Hey Everyone,
The team is busy working on the biggest update we had so far... and ETA is Thursday next week.
We wanted to share details of this update with you so that you know what`s coming. There are two parts to this update – some major behind the scenes projects, and some big gameplay changes. So lets go over the changes in some detail here:
- Server stability and reworked vehicle code – several days of work went into completely reworking the vehicle code that in turn will greatly improve server stability and fix last vehicle bugs
- Resolving last instances of server crashing and rebooting – things are getting better, but with this update we really hope to fully resolve occasional server restarts
- Hacking to steal vehicles – it will be possible to steal vehicles by hacking their security, consumes Power Cells. This will probably will only be allowed on PvP servers.
- Outlaw system – players griefing other players, or killing noobs, will get an Outlaw status, with 5 possible Wanted levels. Outlaw status lowers over time
- Outlaws will have a nav point visible to other players and a credits bounty on them – both will increase with wanted level. With higher wanted level – Mechs will shoot on sight, and some merchants will become unavailable
- Noob system – will gives some protection to players playing Prologue, or just starting Survival game - Players who will mess or kill players with Noob status will get an Outlaw status with higher Wanted level
- PvE servers will get additional protection – for example it`ll be impossible to steal from other player containers
- Reworked looting system balance – no more high-tier items, and average loot is reduced by 65% – increasing the difficulty
- Reworked crafting system balance – on average progression will get 50% harder
- Reworked tutorial that`s designed not to give Tutorial players unfair advantages like space suit, shotgun or jetpack. So for example player will be give Bow and Arrows on Tigon. It won`t be possible to fly the spaceship to explore the space. And other changes to make Prologue more streamlined and not exploitable or OP
- First part of new character update – most of these updates are not visible to players but are improving character system, and there will be some difference visually. We had to get through this to complete all the non-art related work on the big upcoming character update.
- Updating Unity from 2017 to 2019 – this was held back due to needed to complete the character update. This will fix a number of bugs and performance issues, as well as allow us to improve game`s visuals more, and fix a number of rare start up bugs on older video cards and fix some rare crashes.
- Two dozen of other bug and exploit fixes across the board
- PvE servers get additional protection – for example it`ll be impossible to steal from other player containers
So as you can see we have a major update in the works, and while we would like to apologize for the delay – extra time is needed to complete this update correctly. Wishing everyone a great weekend ahead, and we can`t wait to share this update with you next week.