
Update v0.596
The database has not been wiped.
Foliage
- Adjusted some grass meshes.
- Enabled LOD fading for some grass in BetaPrairie.
- Updated SE Vegetation shader with better wind and instanced properties.
- Efficiently set random color variations to each grass patch.
UI
- Added a button to reset all user settings (if you dont see any grass on beta prairie, try and reset your user settings!)
- Small layout adjustments to settings menu.
- Added setting to enable or disable mirrors realtime reflections.
- Fixed an instance where a wrong animation name was specified.
AI
- Implemented voices for new Mech AI over the network.
- Some volume adjustments for Mech footsteps, weapon, bullet impacts.
Some Mech bugfixes.
- Fixed issue that would sometimes cause the Mech to slide in a different direction than its target position, making it unable to move correctly. Fixed by setting the RigidBody to Kinematic. NavMeshAgent doesn't need the influence of RigidBody velocities.
- Adjusted sound effect and voice clips volumes.
- Improved a bit fire sound by alternating clip playback between two audioSources instead of just one.
- Added queue system so the Mech will always wait to when it finishes shooting to play voice clips.
- In the rare case where the Mech doesn't have any destination to go, force it to go to its patrolling area again. It would remain in stand by otherwise.
- Improved Mech movement and rotation interpolation.
- Animation state is received when a player approaches a Mech.
Misc
- Adjusted rotation speed for rovers and QuadBike.
- IK adjustments and fixes on player (still need to sort out some obscure movements that are caused occasionally!)
- IK backend updated to latest version, plus some legacy stuff removed.
- Waypoint adjustments on claims
- Craft time reduced on several items, as per player request.