
Game Update v0.558
This update has not required a database wipe.
Vehicles
• Reduced fuel consumption in ships.
• Increased max booster speed in ships.
• Showing more specific text when a vehicle runs out of fuel and some refactoring.
• When a ship runs out of fuel audio now cancels properly, aswell as warp speed effects, and engine disables.
• Changed the way vehicle exit works with a server call. passenger information now stored on server rather than vehicle owner.
• Implemented automatic engine turn off after landing.
• Redone command panel buttons for airships: now they are toggles, they remain highlighted if the button is on, their actions are handled through event listeners.
• New tooltip in tutorial when air vehicle automatically interrupts boost mode when approaching a planet.
• Fixed issue where fuel would stop being consumed while the pause menu is open, even if the ship is still moving.
• Several fixes to some functions, like stopping the ship when approaching a planet and particle effects, that would not work correctly if not in the pilot seat.
• Fixed: player was able to shoot while walking around the ship.
• Not allowed to shoot while in cruise or boost mode to avoid precision errors. Not necessary to be able to shoot at those speeds anyway.
• Improved bullet sound handling and some optimizations.
• Workaround to fix the ship movement going much faster when not in the pilot seat.
• Airships now turn ignition off after being on ground during a second.
Environment
• Updated various structures around Redberry, plus several optimizations.
• Removed a container in Orbital station that would block NPC Winter.
• Balcony's on apartments updated to resolve some geometry issues.
• Camera movement in walk in ship mode now stops while ui is open.
• Orbital Station upgraded with exchange and docks.
• Some collider optimization at Redberry.
Misc
• Fixed body sim to regenerate health when in hazard, but have 100 protection.
• Hunger reverted to previous values but will keep a lookout for this on steam when build goes live.
• Spawn screen will now show your recommended spawn location by default, if playing the tutorial.
• Fixed Nagus NPC throwing errors when trying to completed sidequest.
• Hazard and cold protection added to atmosphere area's.
• All buildings in Raleigh and Delta Shires are updated with protection from hazards, with shapes fitted to each building/POI shape. Everything updated except for the makeshift shanty's, plus some misc optimizations across the POIs.
• crafting window cleaned up to stop confusion, and display information better.
• crafting list now shows items that you cannot craft darker, so items that you can craft stand out a lot better.
• many new icons are implemented.
• Bug fixed that caused area objectives plus recommended spawns to misbehave!
• Flashlight and Grazer positioning fixed.
• Greyed out icon color adjustments for crafting.
Improved interaction with beds and lockers inside ships:
• More precise interaction area.
• Highlighting now works correctly (in lockers it wasn't working and in beds wouldn't necessarily highlight the object when interactable).
• Localized interaction texts and now shows the actual interaction button mapped by the player.
