Hotfix 0.627
The official servers have been wiped due to an issue in the world data in the previous build.
- An issue with world data not deleting correctly is resolved.
- If the server disconnects, players are now returned to the Main Menu.
- Changed the way picking up an item works to fix an issue with world items getting stuck.
Hotfix 0.626
- Rooms should now disappear from the lobby when the 'server' logs out or is disconnected.
- When opening a menu while gathering or harvesting something, it will be interrupted.
- Changed the way loot containers open - needs testing (could not replicate world loot bug after hotfix last night!)
- Fixed a bug with credits counting higher when dropped
- Fixed some misc server errors
- Updated navigation mesh and some fixes in Orbital, so Mechs don't get stuck in certain areas.
- Repositioned Lt. Shaw.
- Added new stables in Tigon.
- Small fix to the text size in the obtained items window.
- Tigon droid repositioned, new structure and adjustments.
- Redberry Spaceport loads from further away.
- Repositioned Nagus NPC.
- New navpoints for systems, planets and moons
- Mission Waypoint recolored to stand apart from the others.
Hotfix 0.625
- Fixed an error in world loot
- Fixed an error in clan invites going out to players at creation screen
- Fixed an error in vehicle radio
- Increased container loot chances slightly
Game Update 0.624
The test server has been replaced with [Official] US East. More Official servers will be launching later in the day!
Server
- Server issue with vehicles not spawning properly is fixed.
- Server issue fixed where it was making 500 calls per minute.
- Harvested resources should update immediately.
- Loot containers should update immediately.
- Call added a new call for world loot to destroy in the world as soon as the picked up has registered.
Prologue
- Updated Miriam voices.
- Small correction to Miriam dialogue to match voice acting.
- Added Tutorial Spacecraft Items and updated the localization.
- McDerrik's Locker Quest fixed.
- Droid now gives Tutorial Items which cost 0
- Final prologue objective now respawns the player at Redberry Spaceport instead of reverting the quest to the droid.
- 24 spawns setup for New Raleigh Stables and Abandoned Hangar.
- Mission vehicles now delete after 2 hours, and also when the next major objective is completed.
- Polished Drone Mission NPC line (less annoying now!)
- Lt Shaw quest objective now shows correctly on the spawn screen.
Items/Resources
- Added some new crafting audio.
- Updated some plant colliders so they better fit the shape of the plant.
- Small correction to the over encumbered dialogue line.
- Adjusted Base weight and backpacks.
- Additional Item balance adjustments.
- Increased max encumbered level to maxWeight + 1500.
- Removed not being able to move at max encumbered level.
- New Propulsion and Fuel icons.
Environment
- Removed tower in New Raleigh and expanded the stables in its place.
- Fixed terrain overlapping at new raleigh stables.
- Abandoned Hangar Trees no longer spawning in the spaceport.
- Tigon color adjustments - more alien, toxic and different from Beta Prairie.
- Anu Gas Giant is now a bit darker and desaturated.
- Adjusted gravity area in Orbital station to not get stuck in some places of the interior without gravity.
Weapons
- Fixed CombatKnife and Machete not doing damage.
- Adjusted damage amounts for all melee weapons.
- Removed initial silence in axe chop sound. Not it's better synchronized.
- Adjusted all melee attack animation speeds so all match the duration specified in code (1.3 seconds). This fixes some timing problems like attacks sometimes not executing.
Misc
- Clan invite reworked, now a window that stays on screen until you accept or decline
- Horses have 50 default stamina.
- Fixed forward vehicle key issue in input settings
- Capturing Nova requires 3 Power Cells, capturing a Territory requires 5. Capturing Land Vehicles and Horses require 1 Power Cell.
- Localization fully updated with various corrections in different languages.
- Corrected ferryman dialogue
- Fixed errors that happened when buying a Ferry with credits. It wouldn't actually use credits but delete a FerryPass even if the player doesn't have one, causing errors.
- Fixed error that made Ferry not play an AI narration when taking off, also some code refactoring there.
- Localized all Ferry Vendor texts.
- Increased Reset settings button width.
- Removed some audio at the beginnind of the tree falling sound so it matches better with the animation.
- Decreased melee attack duration to 3 seconds and adjusted some timings.
- Adjusted territory claim loading distance and text distance
- Increased LOD Bias for low quality setting.
- Layout fixes to the get loot window. Now it should work on all resolutions and aspect ratios.
- FPS camera is now higher.