Game Update 0.622
The test server has required a wipe due to some world component rewrites. Note: [Offficial] Test Server 2 will be running today with extra network logging, but will be frequently wiped.
Server Optimizations
- World Loot items now run through the World Components System.
- Loot containers now run through the World Components System instead of spawning a network object, which was weighing down the server.
- Environment resources now run through the placedComponents system. (plants, sticks etc)
- Claimed vehicles now expire after an hour unless the ignition is started.
- Timers adjusted across all world spawns and is now independent from component health.
- World Components System reorganised to account for items count and integrity.
- Fixed a performance issue with loading World Components.
- Increased World Components System size to 500.
Items
- Item balance adjustments.
- Some item fixes for vendors.
- Adjusted loot for bear and bug.
Misc
- Adjustments to movement smoothing to be more linear to avoid problems with lots of code that don't handle movement with intermediate values.
- Implemented all the remaining movement inputs through our input manager, and added to the input settings menu.
Adjustments to mobility while encumbered.
- Fixed player not being positioned in the pilot's seat when entering a ship.
- Fixed wrong exit position in Mercantile Fighter and Tigon Fighter.
- Fixed flickering ship headlights.
- Fixed player being dead after respawning.
- Fixed the player being able to have more than 1000 health because health regeneration would be active while invincibility after spawning is on.
- Fixed some bugs with vehicle headlights.
- Disabled Aim IK with a transition when sprinting with certain weapons to avoid weird character poses and smoother character animations.
- Another small fix to headlights.
- Increased max sounds in SoundManager from 4 to 8. Also, if out of sound slots available, it won't interrupt any looping sound. This should fix some circumstances where ambient sound could stop.
- Turns out each ship's bullet explosion was casting shadows. That was a huge performance penalty, so now those shadows are disabled.
- Fixed a bug with vehicles not deleting properly in world components
- Time for notification on top of screen is now 2 seconds, previously 5.
- Fixed a bug where sleep wasnt working when in crouch and prone, sleep now forces the player out of crouch mode.
- Expanded Tigon Hangar and terrain adjustments around the area.