As we are slowly building up to our next major update we wanted to take some time and explain the new abilities and changes to combat that's coming. The first of these is the Swordsmanship Skill. As you all might know with Arcfall what you use determines what skill gains you will have. Using a sword for instance allows you to gain skill points in Swordsmanship. All parent combat skills will have 4 base combat abilities and 5 Secondary Skill abilities. When you gain in skill level it will unlock a new tier for that ability or if its a Secondary Skill ability, allow you to learn said skill.
With Swordsmanship you have both damage abilities as well as effect abilities like slowing a target down which is more useful in PvP than PvE. We aimed to balance both PvP and PvE play styles with abilities. Learning a secondary skill like Fire Stance for instance will add a new Skill tree to your Skill list opening up additional abilities listed under Fire stance, using those abilities will then in turn allow you to gain skill points in that skill tree making a players combat style very unique dependent on what abilities and skill trees he unlocks.
As you have a limited amount of total Skill points you will need to choose wisely what type of character you want to build. With this insight on how the new abilities will work we look forward to seeing you in game making unique builds to suit your play style. This system will be implemented in our transition update from pre-alpha to Alpha coming soon. In the following weeks we will be revealing the other combat Skill trees so stay tuned.