Hello, hackers!
Well, it has been a rather long full moon night!
After 8 days, the moonlight event is over and so is launch week!
Don't be sad, we have many seasonal events in stock. And if you didn't get to unlock one of the special items, there is still a minor chance to randomly find one in a safe.
So let's get down to business: the update. Many players have joined us this past weekend (hey there, welcome!) which has had the logical and yet annoying consequence to uncover some types of connection and configuration our online code wasn't quite dealing with properly. Thanks to your reports, our small but valiant team has been solving new issues every day. Here are today's fixes and improvements:
Patch-note: update #37 - version 1.0.1
Fix: Players with the same local IP won't be disconnected anymore while connecting together.
Fix: To prevent progression loss after losing connection, there is now an automatic reconnection system to save the player state.
Fix: When the guards are on seek state, they are now alerted by footsteps sounds.
Fix: You can now slam a door in a guard's face when he is in chase mode.
Fix: The hacker can now open every jail door with the "Free your partner" mini-game. (it wasn't always triggered properly.)
Fix: You can now increase the sensitivity of the hacker "guide" to assist you in moving and avoid unwanted moves. (see the options menu)
You now unlock a "grey hat' skin when you finish your story as a grey hat hacker.
Fix: Blocking bug of the hacker that couldn't be liberated from an IDS is fixed.
Fix: The Mainframe raid objective bar is now correctly placed in every case.
Fix: Previously selected skills are now always kept in memory before starting a new mission.
Fix: The agent is not able to accidentally interrupt the "avoid the lasers mini-games" of the hacker by entering into another room.
Fix: The "halo mini-game feedback" is now always visible (it wasn't always the case after switching roles).
Fix: Some UI issues with misplaced elements in wide screen resolutions have been fixed.(NB: since I wanted to avoid spamming you with 2 many patch notes, you'll find here the list of the patches merged in one, it includes today's version 1.0.1 and also 1.0.0f7 pushed on Feb 20th.)
Alright that's it for today, see you soon hackers!