You can play old save files with this version. (after version EA 1.03)
I would recommend you to use a new name when opening a new game.
Features
- Newly added crafting objects: Bookcase, Armchair, Table, Chair, Stool, Bed, Toilet, Fridge, Shower Cabin, Multi Chest, Steep Stairs, Horizontal Stairs, Window Wall
- "Dart" was added as a new bullet type. (The dart gun will be added later)
- If the objects carried by "E" are now place on an object with pockets, they are put directly into it, not onto it. For example; you can carry the engine and place it in the directly vehicle block. (Note1: this happens if there is empty pocket and the pocket is large enough to get the object)
- The number of physics calculations has been added to the "Gameplay settings". Changes were made to the physics system.
- Sewerage was added to KIYIKENT. (Only one city has been added since it is in the testing process and will be added to other cities over time)
- You can construct crafting objects that are not in the inventory by clicking on the "Wrench" button.
- You can remove zombification progress with science points which earn with autopsies and centrifugal.
- Added the ability to rotate other directions while placing weapons. (You can rotate it in the x axis by pressing and holding the left shift key. You can rotate it in the z axis by pressing and holding the left alt key)
Changes
- The tree fire effect on the first screen menu has been changed.
- NPC commands are assigned to Numpad keys.
- Updated high quality rain effect.
- If there is no soil in the arable objects, the indicators will no longer shown.
- Barrels weight were reduced from 100 kilograms to 10 kilograms. (It will effect on newly created objects)
- Tutorial translation errors have been fixed (thanks to BigGreen21)
- The water effect of the shower was changed
- Changes were made in vehicle dynamics. (Sudden turns cause you to topple. I will still work on it.) I advise you to stop the engine before you get out the car.
Fixes
- CASUT indicators on foods are green even when under zero - Fixed
- The problem that the number of zombies does not change with difficulty - Fixed
- The apartments look empty - Fixed
- Herbs from the ground in the houses of GUZELDAG - Fixed
- Kitchen glass in an apartment be shrunk after the saved game is opened - Fixed
- Problems to turn on the refrigerator - Fixed
- Screen shift problem in settings - Fixed
- The problem is that first aid supplies pass directly to the disease instead of lowering it - Fixed
- The issue of coming as a male although the female character is selected - Fixed
- Burning cars spawn in the air - Fixed
- The problem of can't construct barrel - Fixed
- The tandoor is invisible. Tandoor or fireplace can't turn on with matches problem - Fixed
- The problem of the turn on of the oven affecting the operation of other objects - Fixed
- Evapowater water fullness fault (also added working sound) - Fixed
- Refrigerators spawning in the air in the restaurant - Fixed
Fixes (Need more testing to be sure)
- Half of the materials given in the indicator are sufficient when reconstruct windows or doors - Fixed
- NPCs enter looping in mansion and villa garden - Fixed
- Police character can not craft bullets - Fixed
- Sound not cut off when generator is switched off - Fixed
- The problem of not getting anything from the house of the newly added NPC - Fixed
HOT FİX:
- Added to the angulardrag to vehicles. (Not tested)
- Upgraded glass looks normal after load game
- Small trash can change color
- Numbers not updated when stack obcjets
- Only the most recent ability is used if an objects have multiple ability.
- Portable bed comfort is zero
- The objects disappear when you place multiple objects at the same time in a contailer.
- When you put the object into the contailer, the sound comes now.
- Darts can launch with Q (for now throwing side)
- Objects in the Toolbox disappear when placing.