You CAN'T play old save files with this version. Base for coop system and base for animals datas, corrupt old save files. Sorry for that happening.
Hello everyone. One month past since last update. But this one contains very good features.
In this update I worked mostly on the Coop system and added base codes for coop. (Host server, connect server, motion and animation syncs completed.)
You can see some errors at starting at game, just wait a little. Then game will begun.
I suggest for delete the file at "My Documents/Stay Alive Apocalypse/Ayarlar.xml" then make your settings again when start the game.
Main Features
- Unity updated to version 2018.1
- New Objects: Balcony Elevator, Shopping Trolley Bag, Cigkofte, Lahmacun, Plunger, Brush, Funnel.
- Memory added to NPCs. They keep the events in memory.
- NPCs can tell lived events with gossip among themselves.
- Added "What do you think about someone ..." question. So you can learn about people's thoughts.
- Added "I have something I want to ask you..." question. You can change the personalities of NPCs using this.
- If you holding a Brush in your left hand, you can change furnitures color. There is 100 color palette but these are randomly generated at starting a new game. So, more of them can be share same color palette.
Features
- You can change the names of the NPCs by clicking on the name field.
- Custom difficulty settings added.
- You can rotate all the objects that can be taken in inventory by holding down the "Shift" and "Alt" keys while placing.
- Washing machine, refrigerator, dishwasher and oven models were changed and new models were added.
- You can carry the fridge, washing machine, dishwasher and oven if you are strong enough.
- If the object can't be carried the total weight and the carrying capacity of the character are written as an information.
- NPC, Zombie, and Walking sound settings are separated and added.
- Settings menu and main menus have been renovated.
- New special building added: Bazaar
- Texts and awnings were added to the front of the building shops.
- "Don't use at..." bonuses added in some consumable objects (Mostly first aids).
- You can clean toilet with Plunger.
- Liguit transfer speed can be increase if you have a Funnel in your inventory. Speed depends on Funnel quality.
- Daily book reading limit is set to be half of the Intelligence. Also, the limit of special talent learning is one fourth of the intelligence.
- Added ability for Bookworm trait: The reading limit is 2 times higher.
Changes
- Recycler not effectted by "Stack Objects Regardless of Their Quality" option anymore.
- The fuel consumption of the fireplace was adjusted to consume the objects in turn as the fuel decreased. So even if the fireplace is turned off, the objects inside will not be burned.
- Money is burnable.
- The fireplace and the stove fuel written in informations when looking at.
- Water material alpha is changed.
- "Get rid of zombie virus" science points lowered 100 from 200.
- Fireman added: "Melee weapons never ageless"
Fixes
- After loading, items dissapper inside the survival shack and Bus - Fixed
- Screen still yellow after using special ability - Fixed
- Weapon mods can't learn by books - Fixed
- Mechanical Knowledge not effect the quality of crafted object - Fixed (every 33 points raise quality one up)
- Bus gas tank model missing and a collider block it. - Fixed
- Sometimes there are spawn problems in the villages - Fixed
- Home-made shower generates water problem - Fixed
- Problems with upgrading clothes - Fixed
- Bugs happen clicking on "Extra Pockets" - Fixed
- "Health Devoted" trait add 25 point Portage instead of First Aid - Fixed
- Camera bug after car upgrade screen - Fixed
- Carpenter trait dublicates tools when craft object - Fixed
- Lashing toilets do not seem to be clogged after loading - Fixed
- Bugs with centrifugal screen - Fixed
- Fuel values of objects are wrong. - Fixed
- Spouse can't be a follower at start of the game - Fixed
- Some answers unworking - Fixed
Fixes (Need more tests)
- Can't remove shelter - Fixed
- Cities not loading - Fixed
- Sometimes when picking up arrows i get killed by it - Fixed
- NPCs still claim whole buildings - Fixed