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Future Plans and Thanks for Support

Hello to everyone. I hope your day is going well.

Stay Alive: Apocalypse has been released a month ago. In this one month, eight updates were made and a lot of features came.

Some of you remember the first times in the game. The save games are problematic, the buildings are became invisible, using the vehicles is a complete torture... The list goes on. Most of issues have now been fixed. This was happen with your help. Thank you.

Of course there are still bugs and I hope that they will fixed in time. As you know, there are many systems in the game. I do updates on continuous systems and this affects other systems as well. Something that works can be bugged later on. Unfortunately, after every system change, it is impossible to test the whole game from start to finish. I also thank you for your patience in this regard.

In this announcement I wanted to give more information about the game. First of all, if you think that the price of the game is expensive, I have to make some explanations. I will not take refuge on a pretext like there are much less featured but more expensive games. The price of the game was determined by considering discounts (just like all other games).

However, the main purpose of the price is: some of the income will spend in the development of the game. Unfortunately, it is not possible for me to handle everything alone. I am planning to have more professional people pay for work that is difficult or time consuming for me. (NPC models, qualitiy textures, professional sound effects, quality animations ...) Thank you for your understanding in this matter.

Although uncertain, I also think about kickstarter project. I will announce on this in the future.

If all the plans go smoothly, at the beginning of 2019, I hope Stay Alive will literally be a "real survival game".

Thanks again for your help and support. (Sorry for bad english)