You can play old save files with this version. (after version EA 3.10)
You can play old save files but highly recomended for new games. Old games NPCs can be deleted.
In addition to many content with the previous update, a lot of problems appear too. Therefore, I apologize to everyone first. Hopefully I'll make up for the previous update with this update.
The Tutorial has been disabled for both the problems and the not showing the normal game. It will be reactivated in the next updates.
Features
- Unity updated to version 2018.2.14f1
- New dynamic world for floating points problems (shaking animations, incorrect object positions, shadow moves ect) - Fixed
- The color is determined according to the type of diseases in the disease indicators
- Added dirtiness for liquid foods. Dirty liquids increase zombification. No effect on taking shower. It needs to be heated to clean.
- Acid rain that causes pollution was added. Containers filled with acid rain will be 100% dirty directly.
- Ruined building added
- 7 new job added: Taxi Driver, Engineer, Chef, Rich, Nurse, Manager, Tourist
- Halloween Special: Witch. It will be replaced by the Architect after Halloween.
- Addiction added. The first aid materials used will cause addiction over time. It is treated with serum.
- New Objects: Leather Piece, Anti Bacterial Coats, Broom, Serum, Chef Hat, Nurse Hat, Kitchen Apron, Wheel Wrench, Black Briefcase, White Briefcase, Chef's Special, Baked Dough, Turbo, Tactical Vest, Water Backpack
- New Crafts: Gas Charger, Model House, Special Safe, Gravity Generator
- Background color of the inventory objects shows their condition
- If present, animals are now spawned with a random color.
- New Animal: Frog
- For Halloween: Pumpkin, Pumpkin Dessert, Pumpkin Pie, Pumpkin Soup, Pumpkin Lamb, Stew
Changes
- Now the NPCs that attack the first attack do not cause a loss of karma, but after the attack, killing the ones who escaped or provoking the NPCs to attack causes a loss of karma.
- Balanced graphics set to the top
- Component of many objects changed to leather piece
- Top and compare screen informations fonts size changed
- Standby delay after stand up reduced from 2 seconds to 1 second
- Screen blood effects now appear in the case of bleeding
- Editing of object information
- Can continue as a zombie now after dead if you die another reason but you have a zombie virus (Except die with zombie atack)
- Booming zombie booms like poison. Explosion causes +%25 pollution and poisoning
- Closed objects cannot be filled with rain or water
- Zone control system changed
- Changes made to the character creation screen
- Added to the driver trait: "starts with the car key"
- Now you need to have a wheel wrench in the inventory to remove and install tires
- Freedom and Peace now gives 10 points instead of 15
- Effects on abilities are now shown on the K screen with coloring
- Location indicators connected to main hud display
- Melee weapon attack control times reduced by half
- Asabuy industrial buildings pulled down
Fixes
- Lots of translation problem - Fixed (Thanks for Maverick)
- Immediately destroying when melee weapons are thrown into nothing. - Fixed
- Problems with NPC, Animal, Zombie saves- Fixed
- Big Farming Crate bugged after loading - Fixed
- Cooked solids foods have a risk of disease - Fixed
- The FOV setting conflicts with the All Terrain setting - Fixed
- Zoom options such as binoculars etc. conflict with the All Terrain setting - Fixed
- Bookshelves and Barbed Wires not visible - Fixed
- Energy Generator can be operated directly without object inside - Fixed
- Tool table description is wrong - Fixed
- Problems with toy car - Fixed
- NPC shelter claim problems - Fixed
- Listed keys Do not work on Engine, Battery and NPCs - Fixed
- Upgraded van and ambulance rear right door does not open and close - Fixed
- Visuals of upgraded glass-based objects do not change - Fixed
- Broken glass still looks broken when repaired - Fixed
- Karma reset is not working - Fixed
- Oil Extractor bugged after loading - Fixed
- Traps resets after loading - Fixed (However, they cannot be taken to inventory until they are activated
- Fat trait dublicate after each loading - Fixed
- Free upgrades works only in replace missing doors etc - Fixed
- The books for items "Tandoor" and "Barbed Trap" can be used, but not learned - Fixed
- Problems with the Cookery Table - Fixed (Cookery table in previous saves will cause loading problems)
- After a while trading with black market is not allowed to trade anymore - Fixed
- NPC grouping and base claim issues - Fixed
- Problems after fainting - Fixed
- Theft or donating product does not work - Fixed
- No "required object" translation on locked doors - Fixed
- Pictures inside bank vault is have loading problem - Fixed
- Street Smart description wrong - Fixed
- Gas Generator not working in some cases - Fixed
- Infinite loop formation during base claiming - Fixed
Fixes (Need more tests)
- Changes have been made to solve T-Pos problems on animation start-up and supervision.
- When some open doors or windows are upgraded, it is opened again - Fixed
- "Take your life under X" missions not working - Fixed
- Weapons act like melee if change weapon at reloading - Fixed
- No animal sounds or animals have NPC sounds - Fixed