Week 4
Hi and welcome to the fourth development blog for Unleash!
This week has been almost entirely focused on stability, bug fixes and performance. We have discovered a few technical issues that were resolved, we have been playtesting to ensure the stability of the next update and we have dabbled in a few balancing tweaks. Additionally, the huge task of localization has been started.
New Game Modes
Finally! They are here. I have been teasing them at least for the past two weeks, but now they are released and available to the players. Players can now choose between ‘Line Tower Wars’, ‘Classic TD’ and ‘Sandbox’, as widely described in the previous development blog posts. For now the Classic TD only has two easy scenarios and one brutal scenario available, although we will be expanding upon this soon. Beating both the easy ones can help increase your experience playing Unleash and teach you a thing or two. The brutal scenario is very difficult to overcome - we are not able to beat it ourselves currently, so there’s a challenge!
Localization
Localizing a game can be a daunting task. There can be quite a lot of text, and it can be scattered across the project, making it cumbersome to collect it all in a centralized place. Nevertheless, it must be done. Therefore we have started the task of preparing for localization of Unleash. Luckily for us, Unleash is not a text-heavy game, since there are no lengthy dialogues or story monologues in-game. Mainly the UI, tooltips and monster and tower descriptions needs to respond to localization, so the task is confined to that.
Gameplay Instruction Video
We have released our first gameplay instruction video, voiced by yours truly. It is available on Youtube and provides an alternate way to learn the basics of the game. You can find the video through our Youtube channel.
Closing Remarks
While this week has not seen a number of new developments for Unleash, it did finally see the latest game version release. We have been testing a release candidate version for almost three weeks, but discovering multiple technical issues, bugs and shortcomings meant that we had to keep iterating - fixing things and then playtesting some more. That’s why we have withheld the game release with new graphics and a new monster. Now it’s finally here, and released! So go play some Unleash!
We play Unleash every week, and you can join us for our play sessions. Next one is Tuesday the 24th of October at 17:00 / 5 PM (CET). Join us online for a multiplayer Unleash match!
If you want to see how we play, but cannot join the play session, you can watch gameplay videos without commentary through our Twitch profile. We live stream each session.
If you haven’t already, get your free Unleash beta Steam key through our website. The free open beta will run for a limited time period, so use the chance to try it out now for free with your friends!
And remember… Monsters never come alone.