Today Unleash was updated to the latest release candidate version. The changelog features almost three weeks of work, showing the changes since the last released version. Read our development blog for more detailed information about the latest changes.
0.1.1810.80
- New Game mode - Classic TD
- New Game mode - Sandbox
- Three first scenarios for Classic TD
- Optimizations to a number of algorithms, e.g. splines.
0.1.1010.72
Additions:
- New monster "Rifteye" which acts as a portal for other monsters.
- Added a post-processing stack, including a "bloom" effect to the game, which makes colors stand out better.
- New "Moon Rock" lane with a new, darker look.
Changes:
- Tweaked Flak 88 stats. Reversed physical and fire damage for it.
- Crackleclouds and Hellmasks with updated VFX.
- Updated VFX for Flamethrowers and Frost Cannons.
- Mortar Impact hit updated VFX.
- Old maps "Artic", "Desert" and "Marsh" no longer available due to being updated to match the new look.
- Lights have been tweaked to give a darker, more immersive look.
- Lightning Bolts (used by Tesla Coils, Lightning Towers and Crackleclouds) now look different due to using a "Splining" algorithm
- Camera angle, zoom and field of view have been tweaked
0.1.2809.71
Additions:
- New anti-air tower with splash damage "Flak 88"
- Diagonal walls connect using sandbags.
Changes:
- Main menu image changed to include a 'BETA' stamp, to make it clear that the current build is in beta.
Bug Fixes:
- Fixed a versioning issue that meant that 32-bit and 64-bit players could not play together.
0.1.2609.66
Bug Fixes:
- Fixed a number of bugs related to sound playback in the menu and a misbehaving plugin.
Changes:
- Removed the ability to bulk sell via holding [X] and double-clicking. Other bulk actions are unchanged.
- Music plays a bit more often in game.
As always, for more about the game, visit our website.
And remember... Monsters never come alone.