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Update :: 0.3.3533.234

Additions:

  • The Scenario Editor is live. Create and share your Tower Defense scenarios with other players.
  • Teleporter tower has new decal VFX.
  • New visual additions to the spawn portal area - including a 'warning text', which should hopefully make it abundantly clear that this is where monsters spawn.
  • Added shortcut keys for time control (singleplayer only) - default to keypad + and -.

Changes:

  • Skyhook tower is now called "Skysnare" based on a community poll. Also rewrote the description as a result thereof.
  • The Munchmonster and Rifteye monsters have double research cost (600), and double upgrade times (60s/120s/240s).
  • Monsters that damage the base have long upgrade times (60s/120s/240s).
  • Utility monsters have slightly longer research times (15s), compared to life damaging monsters (10s).
  • The time control (available when playing singleplayer) has some background UI to make it flow better with the player resources display.
  • A minimum grace period duration of 10 seconds is now enforced.
  • New in game music that changes based on monster activity.

Bug Fixes:

  • Fix that ensures projectile towers don't apply to invalid targets, e.g. monsters picked up by Munchmonster.
  • Game loading texts are added to localization.
  • Chat input will not show up while in offline mode.
  • "Do you want to proceed to next tutorial?" added to localization.
  • Fixed bug with Skysnare that left Grumperjumpers in the air after being snared.
  • Prevent life shield damage completely in Sandbox game mode.
  • Lobby and global chat fixed a few UI sizing and placement issues on non-standard monitor aspect ratios.