Additions:
- The Scenario Editor is live. Create and share your Tower Defense scenarios with other players.
- Teleporter tower has new decal VFX.
- New visual additions to the spawn portal area - including a 'warning text', which should hopefully make it abundantly clear that this is where monsters spawn.
- Added shortcut keys for time control (singleplayer only) - default to keypad + and -.
Changes:
- Skyhook tower is now called "Skysnare" based on a community poll. Also rewrote the description as a result thereof.
- The Munchmonster and Rifteye monsters have double research cost (600), and double upgrade times (60s/120s/240s).
- Monsters that damage the base have long upgrade times (60s/120s/240s).
- Utility monsters have slightly longer research times (15s), compared to life damaging monsters (10s).
- The time control (available when playing singleplayer) has some background UI to make it flow better with the player resources display.
- A minimum grace period duration of 10 seconds is now enforced.
- New in game music that changes based on monster activity.
Bug Fixes:
- Fix that ensures projectile towers don't apply to invalid targets, e.g. monsters picked up by Munchmonster.
- Game loading texts are added to localization.
- Chat input will not show up while in offline mode.
- "Do you want to proceed to next tutorial?" added to localization.
- Fixed bug with Skysnare that left Grumperjumpers in the air after being snared.
- Prevent life shield damage completely in Sandbox game mode.
- Lobby and global chat fixed a few UI sizing and placement issues on non-standard monitor aspect ratios.