Additions:
- Esc (or whatever is mapped) now navigates backwards in the menu.
- Added option to edit loadouts from the game lobby.
Changes:
- In-game chat log (floating) shows up while chat input is active and shown.
- Hellmask burning effect radius increased for levels 2-4 and level 4 damage increased as well.
- Clicking a multi-selection entry will display more individualized information about that entry, first by filtering the type and secondly by selecting an individual entity.
- Tooltips on creature and monster icons show name and level.
- Workshop idle & repair VFX optimized.
- TD Scores are only registered on scoreboard if victorious.
Bug Fixes:
- If no resolution matches the minimum suggested, the current resolution is added in the resolution options list.
- Fixed some UI hitboxes that extended too far.
- Corrected various UI positions.
- Fixed ESC not unpausing in single player.
- Fixed structure multi-selection UI background colors.
- Removed spawn effects from maggots spawned by the Splittercritter and Grumperjumpers spawned by the level 4 Grumperjumper.
- Fixed overview and end screens not showing the 'Status' text.
- Monsters are affected by the spawn portal's projector.
- TD end screen and overview screen shows elements again.
- Fatquack heal VFX is only applied to other monsters that actually heal.
- Fixed Time control UI anchoring to the center bottom.
- Fixed an issue with the Regions selection UI after single player games.
- Structure upgrade cost text width expanded to avoid breaking lines.
- Removed unnecessarily heavy materials, which should improve load time of the game.
- Fixed TD end screen button sizes and placement.