Additions:
- Players now get an announcement text when a structure is destroyed.
- The income leader of a Line Tower Wars game is now denoted in the overview screen with a special icon.
- Flak 88 AA, Quadmount AA and Mortar Tower now play a recoil animation when firing.
- New Top 20% LTW Scoreboard achievement.
- Unleash can now be played under offline conditions (with no Internet connection).
Changes:
- Tesla Coil is now called "Electric Tower".
- Lightning Tower AA is now called "Tesla Coil AA".
- Completely reworked map design (again).
- In Game UI has new icons for Structures
- Reworked damage, attacks per second and armor penetration for: Quadmount AA, Machine Gun, Tesla Coil AA, Electric Tower, Flamethrower and Frost Cannon.
- Bumblebeasts no longer knock down the cheapest walls - in return they have received a small HP boost.
- Electric Tower no longer shows an extra lightning bolt when connected.
- Boombelly no longer costs more than other monsters to spawn.
- Mortar Tower has new impact VFX.
- Updated descriptions for several structures and monsters.
- Boombelly now takes damage over time while ignited.
- Range indicator, in particular Tesla links indicators have changed.
- Top-X scoreboard achievements are now in percentages (%) instead of absolute placement.
- Quadmount AA tower has new impact VFX.
- Machine Gun has new attack VFX.
- Monster strength and weaknessess has more helpful tooltips.
- Boombelly has double HP and normal movement speed.
- Very Hard AI now sends combination of monsters when relevant, along with a lot of AI tweaks and small improvements.
- Guardhorn has had its HP reduced.
- Gemjuggler affords up to half as much bounty as previously (up to 50% of its spawn cost) and it takes longer for it to max the bounty.
- New structure sell VFX.
- Chat uses proper player UI colors.
- Monster spawn buttons flash when spawning that monster.
- New monster and structure description cards UI.
- New spawn portals with new spawn VFX.
- Minor tweaks of several monsters.
- Towers no longer have "Advanced" or "Heavy" in their name when upgraded.
- Major performance improvement by culling code running outside of view frustrum.
- Major rebalancing of multiple TD scenarios to make the difficulty levels more appropriate again after many balancing tweaks.
- All content text is now 'Noto' font.
Bug Fixes:
- Fixes for Mortar tower models to show proper progression.
- Teleporter tower no longer plays its attack sound when it does not actually teleport its target.
- Fixed a bug with Boombelly's ignited VFX not disappearing when receiving frost damage (thus extinguishing it).
- Fixed an issue where pipetting could lead to instant building.
- Fixed an issue with drag/drop of entity buttons in in game UI.
- Fixed some bugs related to Loadout randomization.
- Fixed a bug where cancelling research on the first structure or monster would return it to the wrong place in the list.
- Guardhorn radius fixed for steering purposes.
- Towers reset their rotation when being built.
- Fixes for lobby chat commands text not being visible.
- Fix for walls' healthbar placement.
- Player being kicked from a lobby will leave the lobby correctly and receive a message.
- Fix for Moleclaws VFX and animations.
- Create panel no longer shows numbers with thousand separators.
- Overview and end-screens show more clearly who is the local player.
- Fixed a bug with Electrical Towers, where the visuals of connected towers would not be hidden if the connection was broken under certain circumstances.
- Corrected a bug that would cause desynchronization in rare cases when the Workshop did repairs.
- Prevented a potential file inconsistency that would cause desynchronization.
- Critical fixes to prevent desynchronization.
- Fixed a bug with connected electrical towers.