0.1.1101.123
Additions:
- Major Change: While in the lobby, players must select a 'loadout' of monsters that become available to them in-game - instead of having all monsters available in-game.
- All settings and keybindings are stored using Steam Cloud, rather than only local storage.
- The in game menu (Esc) now pauses the game in single player mode.
- Added a dropdown list when using the "Fill Bots" functionality, allowing players to select the difficulty of AI, or random.
- New animated models for the "Grumperjumper" monsters.
- New animated models for the "Blubbertwister" monsters.
- New animated models for the "Magmaback" monsters.
- New camera options: Orbit, reset camera, move smoothly up/down and follow.
Changes:
- Grumperjumper Tier 4 (final evolution) spawns a special Grumperjumper monster, rather than the normal Tier 3 Grumperjumper.
- Rifteye monster description updated.
- Updated Maggot icons (the ones that are spawned by Splittercritter).
- Line Tower Wars game mode has a completely new method for ranking/scoring.
- Some tooltips are slightly delayed now.
- Small tweaks to a range of smoke particle systems and other VFX.
- Changed the look of Snowrippers' "Ice Shield".
- Updated 3D models for "Reinforced Wall".
- Status effect particle system VFX is applied at the center of creatures, rather than at their base.
- Monsters now spawn directly on top of the spawn gate, rather than in front of it.
- Mr. Random (Easy) AI bot can no longer spawn Gobblesmashers or Boombellys, as this proved too hard for newcomers.
- A score in multiplayer Line Tower Wars is only awarded if the game lasts a minimum duration.
- The TD scoring and ranking algorithm has been tweaked to emphasize killing the monsters quickly.
- All TD scenarios now has a "Score Factor" used to multiply players' score.
- Numerous balancing tweaks, including increasing creature upgrade costs from 500 to 750, boosting the Rifteye monster considerably and a slight HP reduction for flying monsters.
- The Grumperjumper Tier 4 has better timing of its spawn animation and when it actually spawns.
- Mr Coincidence AI bot now rebuilds the first destroyed structure, rather than the last destroyed structure.
- Mr Coincidence AI bot small tweaks - among them, the ability to rebuild its base faster.
- Gobblesmashers and Bumblebeasts (Tiers 2 to 4) have a slight delay between playing attack animation and actually dealing damage.
- Players now need to check "Ready" (or wait 30 seconds) before the host client can start the game.
Bug Fixes:
- Selectable AI bot opponents are now sorted using difficulty.
- Projectile-based towers (such as the Mortar tower) now correctly counts up kills.
- Prevented some rare exceptions from occurring.
- Monsters use their current lane's player color for despawning, and their spawner's player color for spawning.
- Game overview and end screens for TD game mode have proper icons.
- Fixed a bug where MunchMonsters would not release their cargo under certain circumstances.
- Fixed some in-game UI inconsistencies.
- Adjusted material for Teleporter towers to avoid overexposed reflections.
- Use correct font for chat input.
- Long monster and structure text descriptions can now be read through tooltips.
- Chat log overlays the minimap and hides the menu.
- Fixed minor clipping issues between 'audience' and the stand walls.
- Tesla coil and lightning tower shoot lightning bolts against the center of their target monster.
- Fixed so that game rooms are closed when full of a mix of bots and humans, preventing others from joining.
- Prevent players from joining full rooms (e.g. due to two players joining same room at same time).
- Fixed an issue where bots did not count as 'player count' for lists of rooms in the join panel.
- Fixed an issue with the font used by chat, which only supported a narrow range of characters. Now most unicode characters should be supported.
- Prevent duplicate resolutions from appearing in the graphics options.