0.1.1411.96
Additions:
- New lane/map "gate" with visual effects showing where monsters spawn and where the player's "life shield" is. Thus, removed the old "pipes" system.
- New lane/map "separators" (before, between and after individual lanes) based on the idea of a tournament arena.
- Teleporter tower has a visual effect playing when it is "charged" and ready to teleport a monster. Also a trail particle has replaced the previous 'lightning bolt' used.
- Flak 88 has new Impact VFX.
Changes:
- New Razorlegs Tier 4 model with special animations for climbing and descending structures, as it runs directly towards the goal.
- Minor balancing tweaks for: Teleporter, Gloomglider, Barfblob, Razorlegs Tier 4, Snowripper and Magmaback.
- With the new map design which no longer utilizes Tesselation, we can reduce the DirectX requirement to 9.0c (Shader Model 3.0).
- Monsters have only 1 row they may spawn on, and that row is narrowed in by one cell. This is to make it look better with the new spawn gate.
Bug Fixes:
- Fixed a bug with a missing material for Boombelly's death VFX.
- Skyhook, Tesla Coil, Lightning Tower AA and Teleporter target creatures' center with their hook and lightning bolts, rather than at the base of creatures.
- Skyhook's harpoon is hidden while hooking a creature.
- Minor performance improvement for Crackleclouds.