Week 12
Hi and welcome to the 12th development blog for Unleash!
We are approaching the Christmas holidays, and we want a lot completed before we all take a well-deserved break. This week we have been working on a number of features in Unleash.
BlubberTwister Update
Daniel has been working on the new BlubberTwister designs. They are basically the moles you don’t want to meet in your garden. Massive, burrowing, toothed beings that will eat the average gardner for breakfast, literally.
We plan to have them in one of the following updates.
Configurables Maps
Christian started work on assets for configurable maps. We already finished great assets for tiles where you cannot build towers, and tiles where creatures cannot walk and you cannot build. Currently in the shape of evil voids.
Also, Christian is making different beacons that will have special abilities that influence efficient base building.
When we have some time, we are planning on making a map editor, so you can build custom maps and ideally share them. Basically morphing Unleash into a customizable tower wars game. Oh yeah!
Loadout
Oh - yes, we are working on loadouts.
Loadouts will initially consist of 10 creatures and later on other entities such as special abilities etc.
So instead of having the full creature pool available, players will choose a loadout for each game. Players can create their own loadouts pre-game.
More to come on this!
Closing Remarks
This week was about new features. We love that!
Remember that we play Unleash every week, and you can join us for our play sessions. Next one is Tuesday the 19th of December at 17:00 / 5 PM (CET). Join us online for a multiplayer Unleash match!
If you want to see how we play, but cannot join the play session, you can watch gameplay videos without commentary through our Twitch profile (https://www.twitch.tv/unleashgame). We live stream almost every session.
And remember… Monsters never come alone.