Additions:
- Added three possible Unleash Rules for TD, which govern how the Unleash button works.
- On scoreboards, a 'maximum page' button has been added.
- A new prop decal on the ground marks the monster spawn area around the spawn portal.
- A progressbar on description cards show progress when upgrading and researching monsters and structures.
Changes:
- The portal color in TD scenarios is now red, instead of grey.
- A new VFX for structures being destroyed has been implemented.
- New status effect VFX for Freezer's slow creature, and Diesel Tower's diesel/oil drenched & burn over time.
- The lobby player dropdown is hidden when changes occur in the lobby, in order to avoid unexpected situations.
- A few more of the map props will be pulsating visually.
Bug Fixes:
- A few minor UI bug fixes, tooltips and such.
- Chat will not load old messages in-game.
- Chat timestamps should always be displayed in local time.
- Cursor should stay locked to game window if the setting is enabled.
- Lobby lane color is the same color as the player color now (UI color).
- Chat input & output should not resize text.
- Adjusted lane and map props collider sizes.
- Healthbar on Razorlegs level 4 follows the monster as it climbs up and down structures.
- A few remaining unlocalized texts were identified.
- Fixed a few achievements that did not show proper progress.
- Fixed a minor bug where the scoreboards' next button would show up, even if there were no entries on the next page.
- Impact of Freezer & Diesel towers hits ground always.
- Fixed a bug where joining a room through Discord while already in another room would fail.
- Fixed a number of achievements that were not possible to unlock ever.
- Fixed animated buttons not looping perfectly.
- Lane collider size adjusted again.
- Guardhorns and Boombellys occasionally destroyed the base without a good reason.
- Adjusted the radius on a number of monsters for better steering visually.