Additions:
- Discord Rich Presence shows more detailed information in Discord when playing Unleash, including the game name, game mode and amount of players. Additionally, players can invite others to join their room through Discord.
- First version of a global chat in the menu has been implemented.
- Corner pieces to the lanes have been added.
- A text announcement is shown when a structure or monster is researched.
- The first map props outside of the buildable lanes have been added.
- Sounds in the lobby for players joining and leaving a room.
- New brutal TD scenario - but it is still a WIP and may be unbeatable.
Changes:
- Electrical Towers and Tesla Coil AA VFX have been changed, especially the connection VFX between linked electrical towers has a drastic new look.
- Mass selection rectangle/marquee selects structures that it touches, not necessarily encompassess - making it easier.
- Tesla Coil AA idle VFX is hidden when the tower is disabled (or out of view frustrum).
- Structure action 'sell' button tinted yellow.
- Tweaked difficulty setting of several TD scenarios, and "Avalanche of Ice" no longer includes Guardhorns - which made the scenario very brutal.
- All TD scenarios have been enumerated, creating a continuous flow.
Bug Fixes:
- Fixed calculation of UI scale to account for height in addition to width (which should support other aspect ratios than the default 16:9).
- Fixed a wrong tooltip on Options / UI Positions / Reset button.
- Description cards for structures and monsters can no longer be placed outside of screen.
- Fixed an exception in the chat that sometimes occurred when a player left a game.
- Fixed text alignment on TD Game End screen buttons.
- Fixed a bug where kicking a player simultaneously with players swapping positions would write the wrong message in the chat box.
- Fixed missing range indicator for Mortar and Flak 88.
- Fixed several bugs with the chat: Old messages would show new timestamps as these were local, players inform others when they arrive in and leave a chat channel, the global chat will write how many players are in the lobby when arriving, attempted to fix chat scrolling bugs and the global chat box does not have a commands button, like the lobby- and in-game chats do.
- Projectors (e.g. range indicators) should not project on map props.
- Fixed TD End Screen 'Leave Button' flare anchor.
- Fixed some issues with the chat - especially the global chat, and it will also write more information now when joining.
